Turns2Ashes said:Honestly I wouldn't give a crap if torches burned underwater. I don't care if the girls are naked or not or whether they have physics-enabled breasts. I don't care how the movement system is put together and I don't care if the shock rifle is too big and too alien-like. I don't give a crap how they make the game as long as it's fun and has a competitive edge to it. What I'm more worried about is how it's going to compare in terms of playability to Q4. If UT2007 is going to end up being nothing but glorified vehicle combat I'm moving to Q4.
Besides, you can shoot a lightning gun underwater and not kill yourself. How's that for logical? I guess all the water in UT2003/4 is distilled so it won't conduct electrical charge.
edhe said:It'll be part of the cannister weapon, though i think everyone would rather have it by itself.
Turret 49 said:So you don't care if Gorge was naked with physics enabled man boobies running around at 60 kph while carrying a huge ass gun?
Turns2Ashes said:I think they should just get rid of it. It's a dumb weapon. Too powerful? Too weak? Too who gives a crap is more like it.
briach said:I think it would be so cool if bio stuck on characters for a couple seconds and it wasn't instant damage, but it would stick on people and evaporate for one second and do a certain rate of damage for the duration it stuck and evaporated off the character. Bio shouldn't do instantaneous damage, because it's toxic sludge. I think this might make the bio more fun to use. It already is an effective weapon. It just needs to feel more powerful and clunky.
I'm betting that everything functions as normal, with the only diference being that you have to hit the 3 key multiple times in order to choose what ammo you want. That would make the most sence if you ask me.AMmayhem said:I can the Cannister Gun turning into what the grenade launcher was in Unreal 2. Just a weapon that switches between nades (bio goo, sticky nades, etc) and only has a primary fire with secondary doing the switching. So I'm afraid there wouldn't be any charging of slime. But then there wouldn't be any detonation of sticky nades, which would suck.
Have to wait and see.
I will admit that it is fun when you actually do kill someone, it's just near impossible to kill a good player with it, unless your an even better player. Bots are the exception of course, to predictable. Again, I hope they add cooler effects in UT2007. Like a more radioactive glow, and cooler death animation .Defeat said:>Just this weekened at a LAN party I used the Bio gun to lead a guy into a corner and rocket him to his death, I'm glad it has been kept, and is countinuing to be kept in the game