DarkBls said:
Sorry, but zooming is unrealistic, while having your eye close is. I think we can have such zoom for a binocular model (which would be useful to identify targets)
Using a mouse to aim a weapon is unrealistic, yet games must work around available equipment and hardware, making the sights easier to see is a good thing, especially for those with small monitors or low res
For those worried about players aiming their weapons making the game un-fun, I am surprised, since all the weapons including pistols would have the same abilities, unlike with the ACOG that only fits on some auto rifles.
Since it is also in mutator form, it would not effect regular play, and if players wanted to stop and hunker down to aim and become sitting ducks, that should be up to them.
Beppo, please make the firing turning off zoom an adjustable option, I really would prefer not having a simulated flinch effect
