And then of course we need to bring real weapons, vehicles, and aircraft into the game.
Exactly. So it's not really any better than Arma ;0
In any case, that's not why I made this reply. The real reason is this:
http://forums.bistudio.com/showthread.php?t=111436
This is exactly what you think it is - DTAS-inspired game mode for Arma 2, taking advantage of Zargabad which is the only BIS-made island that can truly work for it (though the new proving grounds island *might* be sort of suitable and I'm also looking into community islands as possible port targets). I already played the mission 3v3 with friends and 6v6 in the Zeus community, all was quite fun even for the arma-pvp-sucks-die-hard-coop-lovers.
Coding this was actually not as simple as you'd think. The "find safe position" functions made by BIS don't exactly work as expected, and implementing round-based play was also quite annoying, but after a few days of work I got it done and working hopefully bug-free with ACE spectator script for those who die so that they don't get bored while they wait.
Now the real problem is to get this out to actual servers that have people on them, not to mention the ACE requirement probably scares a lot of folks off. Honestly, though, the mission will not be nearly the same without ACE, and would require too much extra work to be made vanilla-compatible, and besides, I don't really bother playing Arma 2 without ACE anymore.
Objective is 2 large ammo crates with somewhat reduced hitpoints so they can be destroyed by either a single AT round or satchel or claymore, a couple of GL grenades, a box of MG or some magazines emptied on it, and are always placed close by but far enough away so that they don't blow eachother up. The mission is round-based and does not need to be restarted until the match is over, which saves a lot of time loading it over and over, and saves a lot of "mission is over, bye!" kind of guys. Lots of parameters are available for the server admin to tweak things, but of course the default settings should work great. A lot more details in the link above.
If anyone actually has any connections that can help getting this mission running on actual servers with players on them, that would be absolutely awesome. After all, the fact new PvP missions don't even get tried out on servers is probably the #1 reason nobody bothers to make any. And with PR getting delayed over and over and providing a respawn-based with possibly some kind of medic-magic BS, it's probably not a good idea to hold your horses for it - Though we'll see when it's released, and in any case, in the meanwhile we can play this!