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cracwhore

I'm a video game review site...
Oct 3, 2003
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Obviously he has to have an 'escape plan'...

From what you guys posted against my post, it looked as if you were telling me that 'running around like an idiot' is what snipers are supposed to do... ;)

I realize that snipers move after their position has had any chance of being compromised. That's common sense.

What? You guys think I got my 'sniper knowledge' from the movie 'Sniper'? Hah!

...I got it from 'Sniper 2' you sillies... ;)
 

(SDS)benmcl

Why not visit us here in the real world.
May 13, 2002
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lol. I think we knew what you were talking about. Just making sure neebies new what we were talking about. And yes messing with you.
 

Rostam

PSN: Rostam_
May 1, 2001
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Errr just record it with a mp3 player, then put it on your pc and use it as a direction of how it should sound?

I refuse to believe that the sound is so massive it will harm the equipment.
 

Arethusa

We will not walk in fear.
Jan 15, 2004
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Actually, gunfire is loud enough that if you want to record appreciably near by, you will, if not damage your equipment, at least end up with completely useless recordings. Almost all gunshots in both movies and games never started as gunshots in the sound studio.
 

Rostam

PSN: Rostam_
May 1, 2001
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Well it depends I guess, if you want 1st person weapons fire I guess it can harm equipment, but from 10 meters to simulate 3rd person sound?

And I am not saying it should be directly implented, but it can be a good guideline. I tried making some sounds in the past, and I got what I wanted after alot of work. Unfortunately it was not what my bosses wanted :p
 

Captain Colon

New Member
Jul 3, 2004
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Now if only someone will release a model/mutator/actofgod so I can use the open rear sight setting on the G3/MP5k instead of that awful "3" :p

Aside from that, the only problems I can think of are the G3 mags being 3 bulk and there being no reason to take the 1911 over the SOCOM, both of which can be easily fixed with bulk changes.
 

Derelan

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Jul 29, 2002
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Captain Colon said:
Now if only someone will release a model/mutator/actofgod so I can use the open rear sight setting on the G3/MP5k instead of that awful "3" :p

Aside from that, the only problems I can think of are the G3 mags being 3 bulk and there being no reason to take the 1911 over the SOCOM, both of which can be easily fixed with bulk changes.

I think you missed the point of game balance. The difficult sights are there so that you have a reason not to use the G3A3. Bulk does not mean weight, if it did, it would be called 'weight'. Bulk means weight, size, and game balance.
 

UN17

Taijutsu Specialist
Dec 7, 2003
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If you play to win, there's no point to using a 1911 over a Mk23. Edit: Heck, there's no point to using a pistol over a submachine gun. No point in using a submachine gun over a rifle! But who the heck wants to win all the time? Use the 1911. Support your national economy.
 
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Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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Well every weapon has its pros and cons.... it is your personal preference that then tells you which weapon or weapons to put into your loadout. Always combined with the scenario or the situation you are currently playing in.
So the sights of one weapon are easier to use or more accurate then the sights of another weapon or maybe it is an attachment you prefer. The general accuracy, the handling, reloading and firing speeds, everything can be a pro or con in your eyes, depending on if or if not you are able to handle the weapon as you like in the given situations. Sure an assault rifle has an advantage due to its caliber and range, but the shorter MPs have an advantage in CQB due to their size of course.
In the end you have to weight between the weapons you want or need for the given situation, the pros and cons these weapons do have and these pros and cons including the bulk too of course.

So I bet that someone has a point to using a 1911 over a Mk23... maybe the 1 bulk more, maybe the sights, or maybe the reloading or firing speeds, the accuracy... a lot of things actually that someone would be able to prefer between the two.
 

Derelan

Tracer Bullet
Jul 29, 2002
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The first thing i look for when i test out new weapons is how they sound, and its the best way to impress gamers initially. Of course, it doesn't really matter in the long run, but when i'm playing around with new weapons for no reason other than fun, its because of their sound.
 
every weapon is usefull
its not the weapon,but the hands that use them...

i can know...


about the bonuspack:
It really does seem a bit unfinished to me, not that its bad, but just some small things, like the 1911 sound, AT4 looks ugly and has bugs and a few other things....

You guys waiting for ages with 2.9 because you wanted to have a real quility product...
why not wait with the bonuspack?

also i think alot of idiots here are being real blunt and offensive, these guys make inf as a hobby....
 

Captain Colon

New Member
Jul 3, 2004
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Derelan said:
I think you missed the point of game balance. The difficult sights are there so that you have a reason not to use the G3A3. Bulk does not mean weight, if it did, it would be called 'weight'. Bulk means weight, size, and game balance.
There's already plenty of reasons not to use the G3, such as the small magazine, large size, large bulk...but I just can't love it with those sights :( :( :( Oh well, I'll just use it hipped :p

And I know what bulk is, which is why I was saying the 1911 should have a lower bulk, because it's just not as effective a weapon as the MK23 (or any of the other pistols IMO). If I'm playing for fun, then sure I'll use the 1911...if I'm playing to win I would take the 1911, but why bother when I can just get the SOCOM for 1 bulk more, or a Five-seveN and two mags for one bulk more which also allows me to rip through armor? I also don't see how the G3 mags are so unbalanced that they need to be 3 bulk...if they were 30 rounds then I could understand...but like I said, those can be changed easily enough.

Okay enough ranting...you know my side of it :p


And on a side note: I<3AT4
 
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