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Attention Spoon: JB-Oasis

Discussion in 'Jailbreak Maps and Add-Ons' started by gunhero, Feb 13, 2005.

  1. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Yea, that's fixed too. I realised those rocks had their (crazy) collision turned on, even though I had made specific blocking volumes to fit each one so I could turn their collision off. The collision from the rock was blocking that weapon base. I only noticed it because the paths wouldn't build to the new shock ammo properly :)
     
  2. ZedMaestro

    ZedMaestro Useless

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    For the tree collision, cant you just put a thin but tall blocking volume around the tree trunks? It is a bit silly to be able to drive thru that bit.
     
  3. gunhero

    gunhero Banned

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    hey zeddy :)

    hello spoon

    acually that can be an option. it makes a lot of sense too. the invisible volume doesnt have to be "perfect"

    but it is kind of silly to go right through the trunk however.

    getting stuck on the tops of trees doesn't bugger me so those can have no collision

    lol. and i meant nice lock layout, not jails

    good job.

    Question for Zed: when 2004c comes out can you put this as an updated part of it?

    gg, kthxsbai
     
  4. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Of course I could put blocking volumes - you would really have to because I don't believe those trees have a collision mesh and the per poly collision for the vehicles would suck... I'd also have to move a few of the ones close to the cliffs around if they were going to have collision because there's the potential to get stuck behind them...

    Personally I prefer it without collision, but if the majority wants those few trees (that you would hardly ever touch anyway) colliding then I'll change it.
     
  5. CoolDude

    CoolDude New Member

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    O goody, democracy.
    I have no problem with leaving it the way it is.
     
  6. Sexmachine

    Sexmachine - retired -

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    I am with CD (as I am a crappy driver aswell) :D
     
  7. gunhero

    gunhero Banned

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    just leave the trees w/o colisions.

    it doesnt matter ne more

    also just fix the terrain holes in the arena and we'll give it one more spin
     
  8. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    They should be fixed in that version...
     
  9. gunhero

    gunhero Banned

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    didn't check but if you did that is Fantastic and good job.
     
  10. Matthew Leech

    Matthew Leech Is not my real name.

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    going to post the updated version for us?
     
  11. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Hmm, forgot about it actually. I just needed to look at the lines on the terrain. When I've done that I'll upload it.
     
  12. Matthew Leech

    Matthew Leech Is not my real name.

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    sounds good, ill give it one last test
     
  13. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Okie dokie... sorry about the wait guys. Here's the last one I guess - got rid of two terrain texture layers - it gets rid of the lines and may offer better performance, but doesn't look as good. I'll upload to Nalicity tomorrow (if I remember).

    http://download.beyondunreal.com/fileworks.php/spoondog/JB-Oasis-v2.zip

    (Will take a while to get mirrored).
     
  14. ZedMaestro

    ZedMaestro Useless

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    Missing a LoadingScreen.
    And no offence, but it definitely doesnt look as good as the previous.
     
  15. Mychaeel

    Mychaeel New Member

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    Things I've noticed:
    • Are the turrets across from the base entrances accessible for both teams...? If so, is that on purpose?
    • It's a pity it's not possible to invade the bases from above with a Manta, and that you can't get on that rock bridge spanning the valley. :D (Actually, it's possible to get on one end of it in a Manta, but then you're blocked from proceeding any further on it.) Then again, perhaps some people would consider that an exploit.
    • I really like the water... :)

    ...but still doesn't look bad at all, I'd say. :)
     
  16. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Ah yes... the loading screen - the original Oasis one is in the JBTexLoading package yes? But it won't work because the map name has changed? Is there any way to let it use that loading screen to save having to include it with the map? Maybe JB2004c could fix it?

    None taken... I'm aware of that. But it still looks good enough in my opinion - if I'm going to spend time making a map look prettier I'd rather spend it on a new one :)

    Good question - I had it that way on purpose I think, for when they used to be in near the release switch (or maybe the team locking doesn't work on them or something). But I'm not particularly attached to either option - what do others think? Team locked or as is?

    Yea, one of my missions with this map was to avoid manta spam at the release switches - in fact I didn't want any vehicles to get in by the switch at all. I'd like to keep it that way, personally, seeing you can trigger the switch while in a vehicle and I think it'd be too easy.
     
    Last edited: Apr 23, 2005
  17. Mychaeel

    Mychaeel New Member

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    I'd rather not bend that loading screen mapping functionality any further. If I remember correctly, I already had to cripple it to make the loading screens in JBTexLoading override those embedded in a map if present (even though it'd make much more sense the other way around).
     
  18. ZedMaestro

    ZedMaestro Useless

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    In my vehicle map I've got the minigun turrets are bEnterTeamUnlocks True, so they interact with the other team like a normal vehicle. So if the owner team use the minigun turret, they should either stay in it or not unlock it at all.
     
  19. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Ah, it's okay, I just made a TexModifier (that points to the one in JBTexLoading.utx) in mylevel and called it LoadingScreen, and it seems to work fine.

    Can you see any possible problems with that, Mych?
     
  20. Matthew Leech

    Matthew Leech Is not my real name.

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    Wow guys, I'll speak for gunhero and myself because we like this a lot :) good job Spoon and im glad you listen to the community.

    edit1: gunhero thanks you for the terrain blending :D

    edit2: the only two bugs we could find, and u sir. are done with this map and can wash it off your hands :D

    [​IMG]

    [​IMG]
     
    Last edited: Apr 23, 2005

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