1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Are there still people playing?

Discussion in 'Unreal 2' started by oC|Lippen, May 16, 2009.

  1. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    I'm taking about graphics and story pretty much. Those two things are the most I care about in games anyway :)
     
  2. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    Weak storyline? How come? I don't see how it's weak in any way, except that it doesn't connect to U1 (which it doesn't have to, anyway). Especially the ending is touching.
     
  3. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    Care to give an example of what could be improved? The voice acting was good, I don't see anything bad with it (unlike in some of the DS games I've seen lately...). And how is the story bland? You're roaming the galaxy in search of artifacts and doing other peacekeeping missions. Of course, there is no arch-nemesis like Saren is in Mass Effect, but there are plenty of twists and character development is very nice.
     
  4. DeusIX

    DeusIX Engineer

    Joined:
    Mar 22, 2009
    Messages:
    168
    Likes Received:
    1
    ...waait. There's a story in diablo?

    :lol: ah. You had me on that one!
     
  5. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

    Joined:
    May 14, 2006
    Messages:
    4,691
    Likes Received:
    29
    The maps weren't that well designed in Unreal 2, maybe it looks fine, but there was more potential and it felt that it was linearized and some maps felt unfinished or rushed even. Grayson Edge did one of the worst maps in entire game and look how good his custom stuff used to be compared to that, Hexephet and Star 861 for Unreal for example.

    The voice acting was done by professionals though, the guy who voiced central character was done by an actor who appeared briefly in star trek next generation and star trek generations movie, although it was a very small role. The guy is black himself (he often voices black characters too), he has done various video game voice acting, Michael Mack is his name.

    It sounds rather dumb at times but I think the voice acting is solid overall. It is certainly better than RtNP voice acting or the Unreal PSX voice acting I came upon lately (by accident and I only got only one character's voice and I won't use it for the remake anyway, also because I dunno who voiced it).

    Anyway....I think the betas or RCs of Unreal 2 should really be found, what's up with it? Nobody wants to talk about it obviously though...
     
    Last edited: Jul 23, 2010
  6. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    Delacroix is searching for them, no luck yet.
     
  7. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

    Joined:
    May 14, 2006
    Messages:
    4,691
    Likes Received:
    29
    Well, as far as I know there are certain people who can be contacted and some of which indentity is unknown to me who may hold a key to all this. And you know who has all these contacts...it would be perhaps time to do something about it or contact those people, or I could help, I was sucessful in recovering the Unreal PSX stuff.
    As far as I know Delacroix can't do anything about it unless he has contacts to those people or was given to him....
    But then again I don't know much about that.
     
  8. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    Well, Delacroix knows more than me, so yeah.
     
  9. Assault

    Assault New Member

    Joined:
    Aug 22, 2010
    Messages:
    1
    Likes Received:
    0
    well id like to get u2xmp going again just wondering if its worth it
     
  10. ~Psycho~

    ~Psycho~ Member

    Joined:
    Nov 10, 1999
    Messages:
    77
    Likes Received:
    0
    I never played the XMP. How does it compare to UT2004? (Has vehicles does it?)

    Unreal 2 SP is good though. Just a bit slower than the other Unreals.

    The only real annoyance is the briefing/ship parts. It's fine the first time you play, but gets dull when you replay the game...
     
  11. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    Yes, it does have vehicles. XMP in the current state is a combination of Vehicle CTF and Domination from UT1, with a few more rules like energy level, player classes, deployables and such.
     
  12. EQ²

    EQ² Code Monkey

    Joined:
    Oct 30, 2004
    Messages:
    244
    Likes Received:
    0
    To add to what GreatEmerald mentioned, I'd also point out that the combat varies from UT games by the nature of having classes. There are 3 classes each with specific strengths and weaknesses against the other 2, and this makes for very engaging and tactical combat playing off the respective classes' abilities against one another. Teamplay is also strongly encouraged because each class can repair or resupply a specific resource, and certain tasks can be achieved more quickly when working together with a team mate.

    Totally agree, I actually bind a key to SLOMO 10 | ONRELEASE SLOMO 1 to give you a "fast-forward" key for these sections. :)
     
  13. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

    Joined:
    May 14, 2006
    Messages:
    4,691
    Likes Received:
    29
    No, no slomo is needed. There is a command called setspeed, just do setspeed 1.5 and you will have normal walking speed, also there is setting in ini which sets this(warning it gets activated only after you get to next mission, if you load older save).

    It is even mentioned in the release patch notes.
     
  14. ~Psycho~

    ~Psycho~ Member

    Joined:
    Nov 10, 1999
    Messages:
    77
    Likes Received:
    0
    Are you talking about increasing the players run speed?
     
  15. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    Leo, EQ2 is talking about a way to skip videos :)
     
  16. EQ²

    EQ² Code Monkey

    Joined:
    Oct 30, 2004
    Messages:
    244
    Likes Received:
    0
    ^this :)

    The walk speed doesn't bother me actually, but when you die during a mission in which there are cutscenes you can fast-forward the cutscene using slomo. The one I always forget to save on (and always die on) is when you first meet the Tosc... sitting through Sector Commander Hawkins' lengthy exposition multiple times gets kind of dull ;)
     
  17. garbage

    garbage a.k.a. Del!Rium

    Joined:
    Oct 23, 2005
    Messages:
    372
    Likes Received:
    0
    That's like saying: "No point in buying a Ferrari, I already drive a Lada"

    U2XMP was one of the most wonderful FPS'es I ever played, at the very very least fun-wise.
    Most fun I had with ut2k4 was the diarrhea it caused.
     

Share This Page