I'm taking about graphics and story pretty much. Those two things are the most I care about in games anyway
Delacroix is searching for them, no luck yet.
To add to what GreatEmerald mentioned, I'd also point out that the combat varies from UT games by the nature of having classes. There are 3 classes each with specific strengths and weaknesses against the other 2, and this makes for very engaging and tactical combat playing off the respective classes' abilities against one another. Teamplay is also strongly encouraged because each class can repair or resupply a specific resource, and certain tasks can be achieved more quickly when working together with a team mate.I never played the XMP. How does it compare to UT2004? (Has vehicles does it?)
Totally agree, I actually bind a key to SLOMO 10 | ONRELEASE SLOMO 1 to give you a "fast-forward" key for these sections.Unreal 2 SP is good though. Just a bit slower than the other Unreals.
The only real annoyance is the briefing/ship parts. It's fine the first time you play, but gets dull when you replay the game...
No, no slomo is needed. There is a command called setspeed, just do setspeed 1.5 and you will have normal walking speed, also there is setting in ini which sets this(warning it gets activated only after you get to next mission, if you load older save).
It is even mentioned in the release patch notes.
Leo, EQ2 is talking about a way to skip videos
[...]never saw much point in XMP thanks to UT2004.