I played with "Player" now, he had a black name, but he said he wasn't from buf anyway. We messed around doing funny stuff though.
Yea, I was there too. Though I get bored of RGB very quickly, what's with having only one map being played, and especially one that has visuals like that... Where are all the ParticleSalamanders at?
I might play this again, considering that it's part of the Unreal Anthology package. Can't remember what I did with the standalone Unreal 2 game, tho. Might give it a go...not gonna say that this was the best game of the Unreal franchise, but...it may be worth replaying maybe once or twice more, we'll see.
//------------------------------------------------------------------------------
// Name: ParticleSalamander.uc
// Author: Aaron R Leiby
// Date: 10 March 2000
//------------------------------------------------------------------------------
// Description: A Salamander is an elemental being in the theory of Paracelsus
// inhabiting fire. A Salamander is also a type of kerosene heater used for
// heating up large areas -- like a warehouse or a circus tent. What does this
// have to do with particles you ask? Very little. But it's a cool name, no?
// Basically, a ParticleSalamander is like a nozzel on the end of a hose which
// sprays out particles of various types (as specified by the LD).
//------------------------------------------------------------------------------
Actually I'm pretty sure that XMP is the same code drop as 2k3.XMP is just a lite version of UT2004, albeit with the awesomeness of ParticleSalamanders.
Unreal 2 sucks balls. The MP was the ONLY good thing about it.