Hi,
In my previous post, I talked about problems I had in installing the S3TC textures on my system running Vista. Those issues have been resolved, but now I have another problem for which I need assistance.
I've now installed those textures in my other computer using WinXP (Home Edition), running an Intel P4 3.06 GHz processor, and using 1 GB of system RAM. The video card is an ATI Radeon 8500 with 128 MB of memory, a D3D card with Catalyst drivers. I've installed Patch 227f.
This system runs the high level S3TC textures well in Unreal, but I have two problems, as follows:
1. Using the D3D8 renderer, everything works well, except one thing: You all know at launch the Nali Castle spins and you see a message saying "Press Esc to continue." Well, the Nali Castle doesn't spin (it's locked) and pressing Esc doesn't do anything. However, pressing the Windows key Brings up the Desktop and places the Unreal icon on the Task Bar. Then, clinking the Unreal icon on the Task Bar brings it up with the Nali Castle spinning. Pressing Esc then allows the game to proceed normally.
Can this behavior be fixed?
2. The 2nd problem concerns using OpenGL, as follows: With the Preferences set properly (in Advanced) and exiting the Advanced page, the screen darkens to about the same level as that which you get when you select level 1 while pressing F11 (brightness).
Closing down Unreal and relaunching, brings up the normal brightness and the game can proceed normally. However, when you close Unreal and return to the Desktop, the Desktop screen is all washed out. You know how the Desktop screen washes out when you launch Unreal? Well, it stays that way when I close Unreal using OpenGL (not when using D3D8).
I can't correct this washed out look. When I reboot the computer, it goes into sleep mode rather than restarting. Hitting the "reset" button reboots the computer and brings up the Desktop with normal brightness.
Anyone have any idea what going on with this brightness thing?
Thanks,
Freddie
In my previous post, I talked about problems I had in installing the S3TC textures on my system running Vista. Those issues have been resolved, but now I have another problem for which I need assistance.
I've now installed those textures in my other computer using WinXP (Home Edition), running an Intel P4 3.06 GHz processor, and using 1 GB of system RAM. The video card is an ATI Radeon 8500 with 128 MB of memory, a D3D card with Catalyst drivers. I've installed Patch 227f.
This system runs the high level S3TC textures well in Unreal, but I have two problems, as follows:
1. Using the D3D8 renderer, everything works well, except one thing: You all know at launch the Nali Castle spins and you see a message saying "Press Esc to continue." Well, the Nali Castle doesn't spin (it's locked) and pressing Esc doesn't do anything. However, pressing the Windows key Brings up the Desktop and places the Unreal icon on the Task Bar. Then, clinking the Unreal icon on the Task Bar brings it up with the Nali Castle spinning. Pressing Esc then allows the game to proceed normally.
Can this behavior be fixed?
2. The 2nd problem concerns using OpenGL, as follows: With the Preferences set properly (in Advanced) and exiting the Advanced page, the screen darkens to about the same level as that which you get when you select level 1 while pressing F11 (brightness).
Closing down Unreal and relaunching, brings up the normal brightness and the game can proceed normally. However, when you close Unreal and return to the Desktop, the Desktop screen is all washed out. You know how the Desktop screen washes out when you launch Unreal? Well, it stays that way when I close Unreal using OpenGL (not when using D3D8).
I can't correct this washed out look. When I reboot the computer, it goes into sleep mode rather than restarting. Hitting the "reset" button reboots the computer and brings up the Desktop with normal brightness.
Anyone have any idea what going on with this brightness thing?
Thanks,
Freddie
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