After playing Red Orchestra, Americas Army, Swat 4, Insurgency (they had a new version past month), ArmA and other games/mods, i am still searching a realistic fps which i like as much as Inf (and still better, as much as i loved Inf + Dtas). I sill can't find a game with the same features: gun handling, soldier's movement, objetive orientated, infantry based, competitive human vs human, teamwork, last man standing style w/o respawns, dynamic objetives, big and non-linear maps (but not huge, i said before infantry based) and of course overall realism.
But meanwhile, i found a very interesting game, a mod for HL2 based in WW2. This:
http://www.resistanceandliberation.com/
It is still ALPHA, an early alpha, but playable. It is very based in respawns (and for godsakes they need a spawn protection system like in EAS, or better planned maps), like the Red Orchestra's system with a common pool of life tickets for each team, and they also have the same slot system for players, but i am liking the core gameplay more than Red Orchestra's.
I think you are going to like it. The movement is good, nor fast or slow, the sprint feels ok, with momentum and the camera moving wild, and overall they have a bit of inertia in the movement's system so you don't have strafe whores. You can crouch, go prone, lean left/right, climb walls (!) or another vertical surfaces up to 2mts, and roll left or right while proned (is proned a word?). You can even "jump to the floor" if you go prone while sprinting.
I think they also have a small weight/fatigue system, if you choose less nades/magazines you move a bit faster and you can't sprint forever, you begin to breath strongly and stop running.
And you also are going to like the weapons' system. It is a three mode system: free aim at hip level, free aim ironsight at shoulder level (see? you like it), and fixed zoomed ironsight at eye level, you switch modes with the wheel. Weapons have a good sway amount and recoil, perhaps smgs have too much recoil for gameplay purposes but i will left that discussion to the gun nuts.
They also have little neat things like a "morale" system, when bullets are passing nearby your vision blurs and even the movement speed lowers a bit (you need a good amount of lead thrown at your to slow down, don't think it is annoying). I think it is a good system to "feel" like in a real battle instead on front of your screen, as there is a psychological component that games can't copy from a real firefight. I read that if your squad moves in group they gain a morale boost so the suppression isn't as strong. The other day i also discovered something new, if you go near a surface that reaches your chest, your aim goes steady like if you were in the ground, as you use the cover to rest the weapon.
If you got hit, you usually die (you need 1-2 hits to kill someone, sometimes 3 with bad luck?), but there is also times where you got hit and: fall to the ground (go prone), lose the weapon (weapon to the ground), you bleed to death (you scream and in 45 seconds die, there isn't medics in the game, but this case is not usual), etc.
The maps are also good, not very polished in some stuff design wise, but overall they are big and have and 3-5 ways to the objetive, you can flank to your heart's content.
Oh yeah and there is no hud. You only have a map key to see the map, the objetives, etc but in the game there is no Hud. And the scoreboard doesn't have 'kills'.
They need to fix bugs, improve the map/goal display, improve the spawn system, and a fair number of things. They need more maps, more weapons as right now is 2 rifles (kar 98, m1), 2 pistols, 2 smg (mp40, thompson), 2 nades (american one, german one) and 2 smoke grenades (grey vs orange xD). Seems like the next version it will include the HMGs, but the developer team is slow, like Sentry Studios slow.
Screenshots, i used Fraps:
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/150684da.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/67f1b06f.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/7cce0e79.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/79df59f6.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/68f62f01.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/f0a3db6c.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/774e5258.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/2c6990fd.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/e75e70e5.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/192d0289.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/bb523ed5.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/36587db9.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/add70aee.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/d440052a.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/aae0b26b.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/0e0e77a1.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/332a1747.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/206d1ab7.jpg[/screenshot]
But meanwhile, i found a very interesting game, a mod for HL2 based in WW2. This:
http://www.resistanceandliberation.com/
It is still ALPHA, an early alpha, but playable. It is very based in respawns (and for godsakes they need a spawn protection system like in EAS, or better planned maps), like the Red Orchestra's system with a common pool of life tickets for each team, and they also have the same slot system for players, but i am liking the core gameplay more than Red Orchestra's.
I think you are going to like it. The movement is good, nor fast or slow, the sprint feels ok, with momentum and the camera moving wild, and overall they have a bit of inertia in the movement's system so you don't have strafe whores. You can crouch, go prone, lean left/right, climb walls (!) or another vertical surfaces up to 2mts, and roll left or right while proned (is proned a word?). You can even "jump to the floor" if you go prone while sprinting.
I think they also have a small weight/fatigue system, if you choose less nades/magazines you move a bit faster and you can't sprint forever, you begin to breath strongly and stop running.
And you also are going to like the weapons' system. It is a three mode system: free aim at hip level, free aim ironsight at shoulder level (see? you like it), and fixed zoomed ironsight at eye level, you switch modes with the wheel. Weapons have a good sway amount and recoil, perhaps smgs have too much recoil for gameplay purposes but i will left that discussion to the gun nuts.
They also have little neat things like a "morale" system, when bullets are passing nearby your vision blurs and even the movement speed lowers a bit (you need a good amount of lead thrown at your to slow down, don't think it is annoying). I think it is a good system to "feel" like in a real battle instead on front of your screen, as there is a psychological component that games can't copy from a real firefight. I read that if your squad moves in group they gain a morale boost so the suppression isn't as strong. The other day i also discovered something new, if you go near a surface that reaches your chest, your aim goes steady like if you were in the ground, as you use the cover to rest the weapon.
If you got hit, you usually die (you need 1-2 hits to kill someone, sometimes 3 with bad luck?), but there is also times where you got hit and: fall to the ground (go prone), lose the weapon (weapon to the ground), you bleed to death (you scream and in 45 seconds die, there isn't medics in the game, but this case is not usual), etc.
The maps are also good, not very polished in some stuff design wise, but overall they are big and have and 3-5 ways to the objetive, you can flank to your heart's content.
Oh yeah and there is no hud. You only have a map key to see the map, the objetives, etc but in the game there is no Hud. And the scoreboard doesn't have 'kills'.
They need to fix bugs, improve the map/goal display, improve the spawn system, and a fair number of things. They need more maps, more weapons as right now is 2 rifles (kar 98, m1), 2 pistols, 2 smg (mp40, thompson), 2 nades (american one, german one) and 2 smoke grenades (grey vs orange xD). Seems like the next version it will include the HMGs, but the developer team is slow, like Sentry Studios slow.
Screenshots, i used Fraps:
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/150684da.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/67f1b06f.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/7cce0e79.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/79df59f6.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/68f62f01.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/f0a3db6c.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/774e5258.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/2c6990fd.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/e75e70e5.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/192d0289.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/bb523ed5.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/36587db9.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/add70aee.jpg[/screenshot]
[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/d440052a.jpg[/screenshot]
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[screenshot]http://i6.photobucket.com/albums/y247/Turin_Tur/Resistance%20Liberation/206d1ab7.jpg[/screenshot]
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