Right now there is really no advantage to manning a turret when the AI does a better job of it, and what mechs can do is saturate a hallway with these death machines and leave them to there business.
What I would like to see is some disadvantages to leaving a turret unmanned.
As for the Machine gun turrets themselves they never seem to let up, you end up just having to throw so many bodies at them that you over power them! How about take something from the Famous MG42. The weapons can over heat. To cool back down the barrel rotating for 3 seconds making a high pitched siren sound letting the attacking players know they can come out of cover and advance.
One of the devs asked me to post this on the forums while I brought it up on a server.
What I would like to see is some disadvantages to leaving a turret unmanned.
- Slower tracking - The turret rotates slower than it would manned, so that if a player is within 96 units of it they can strafe around it faster then it can rotate. (to get behind it)
- Longer whined up time - When the turret finds a target it tastes .5 a second for it to start firing, so players can atleast get a chance to fire off a round at the target before it pulverizes them.
- Stun from behind - For those able to get behind the turret repeated melees to the back of it should stop its rotation giving in the future mechanics a chance to place a mine on it or to give your teammates a break.
As for the Machine gun turrets themselves they never seem to let up, you end up just having to throw so many bodies at them that you over power them! How about take something from the Famous MG42. The weapons can over heat. To cool back down the barrel rotating for 3 seconds making a high pitched siren sound letting the attacking players know they can come out of cover and advance.
One of the devs asked me to post this on the forums while I brought it up on a server.
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