ADR Items RX

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Rip

Member
Nov 12, 2014
262
1
18
I'm going to upload new versions for tonight. Hopefully fixed the firing sound/animation issue. I can't really tell for sure because of my ping. Some other small stuff, in each of the packs. With each of the packs up I need to make a thread for them now, since this is Items. I'll explain the Crouch moves in the ADR Core thread. :) Very very much an experiment with them.

The only item that doesn't auto-activate is the boots, 1.5 seconds and they're used up. You have an activate bind that also deactivates. With this you really need 3 binds and not on the mousewheel. InventoryActivate, InventoryNext and Inventory Previous. You must find a way. <3 Plus when I am done you will want to have every weapon bound!
 

oskeno

Member
Nov 12, 2014
111
1
18
Can't bind mousebuttons in UT!

But you can re-assign them to key inputs and then bind them through software!

I have sniper bound to O, shock to P and just assigned them to my mouse buttons! voila! :sniper:
 

MÆST

Active Member
Jan 28, 2001
2,898
13
38
40
WA, USA
I don't think Logitech has such software for a mode with a couple of thumb buttons. Would be nice.
 

Rip

Member
Nov 12, 2014
262
1
18
I've noticed some bugs, would appreciate testing, added details to bottom of first post.

Also made threads for the core and weapons, would love feedback on them there. :)
 
Last edited:

xts-sparky

Member
Nov 12, 2014
317
8
18
You have an activate bind that also deactivates. With this you really need 3 binds and not on the mousewheel. InventoryActivate, InventoryNext and Inventory Previous. You must find a way. <3 Plus when I am done you will want to have every weapon bound!
I assume it cycles? I would find a way with just two. InventoryNext assuming it goes 0,1,2,0,1,2,0,1,2.... etc etc
 

xts-sparky

Member
Nov 12, 2014
317
8
18
Can't bind mousebuttons in UT!:cake:
Does xConsole allow to extend to additional buttons? I can't remember if it does, or just allows you to bind xConsole specific things to "extraButtons" and then bind those "extraButtons" to regular keys in the user config.
 

xts-sparky

Member
Nov 12, 2014
317
8
18
So @Rip, last night when I was having the issue, it was because of these:
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)

I still think it's silly of UT to build these Aliases in. The default commands are pretty straightforward to me :p

Anyway, I've decided to try and go without my speech binds. I'm going to use Page Up/Down for the inventory buttons and perhaps ENTER for activate. We'll see how it goes.
 

Rip

Member
Nov 12, 2014
262
1
18
So @Rip, last night when I was having the issue, it was because of these:


I still think it's silly of UT to build these Aliases in. The default commands are pretty straightforward to me :p

Anyway, I've decided to try and go without my speech binds. I'm going to use Page Up/Down for the inventory buttons and perhaps ENTER for activate. We'll see how it goes.

Cool. Very glad you got it working! Scroll Wheel can be good for weapon binds, I just wouldn't use it for this.
 

MÆST

Active Member
Jan 28, 2001
2,898
13
38
40
WA, USA
I'm still a arrow key throwback as well. I can get all the weapons bound on the reachable numpad keys, the mousewheel, and del/end/pgdn row. Put your voice commands on the main keyboard. I've got the new inventory keys on a less reachable portion of the numpad but would really like to figure out how to hack the thumb buttons of the mouse to work in UT.

Also, ask your mommies if you can come out and play tonight!
 

xts-sparky

Member
Nov 12, 2014
317
8
18
I'm still a arrow key throwback as well. I can get all the weapons bound on the reachable numpad keys, the mousewheel, and del/end/pgdn row. Put your voice commands on the main keyboard. I've got the new inventory keys on a less reachable portion of the numpad but would really like to figure out how to hack the thumb buttons of the mouse to work in UT.

Also, ask your mommies if you can come out and play tonight!
If you've got software with the mouse you could remap those keys to keys you don't use elsewhere on the keyboard and bind those to what you want (Bind Q/W to the extra buttons?) --- Or... I wonder if the "Joystick" keys could be mapped? I don't know.

I thought about hopping on last night but I had a migraine. The thought of looking at my computer screen only made it worse.

Maybe tonight. 0_o
 

oskeno

Member
Nov 12, 2014
111
1
18
I previously had a Logitech G400 and was able to remap my key to the side buttons. What mouse do you have? I believe the setting was "Profile" or "Game Profile."

Also, I could be on tonight if people show up! :shock:
 

xts-sparky

Member
Nov 12, 2014
317
8
18
You guys and your fancy mice. I got a scroll wheen and two buttons :p

I do have a trackball mouse with a few extra buttons but i cant play ut with my thumb Running things.
 

Rip

Member
Nov 12, 2014
262
1
18
You guys and your fancy mice. I got a scroll wheen and two buttons :p

I do have a trackball mouse with a few extra buttons but i cant play ut with my thumb Running things.
Hey, me too! The scroll wheel, and the two buttons... we're made for each other! :fluffle:
 

Rip

Member
Nov 12, 2014
262
1
18
Hopping on.
Few changes I have coming.... hopefully this weekend, but it might not be until next....

Pickup effects have been completely redone, and they're all recieved an additional layer of effects. Also, when one respawns, it is "constructed" via laser effect, thanks to NW3. Balance has been re-evaluated and I changed many things, and added many more. I've increased respawn timers, since pickups drop from dead players now. Boots got the most dramatic increase and is now at 42 seconds. Trying to implement a UD that can't be turned off and has a shorter duration for when it is "given" by the timer. Otherwise UDamage upkeep would be ridiculous, I'm afraid. You raised a valid point Sparky let's test it sometime. If I could implement a cooldown I might do that instead, but this is easier, for now, and I'm not sure I want more cooldowns in UT. Invis now increases speed by 1.15 or lowers it by 0.15 if you have the flag. It also mutes your footsteps, gunshots(trying), everything. Remember I'm also nerfing it to reveal you when you fire or are hit, though I might have that disabled for testing. Mmmm I tried making the boots activated lower your mass instead of your speed, but then you would feel obliged to use it every time you RJ, I like it better just increasing speed, makes it more comfortable, even if it can stack with the invis for a ridiculous brief speedburst. The ShieldBelt now regenerates..... and many other things I'm sure I've forgotten.... oh, very different, new shieldbelt effect over your player/weapon model too. Ah, and new invis model too - well, you won't see much difference, but it should make you a little easier to spot by your weapon perhaps.

I'm not happy with the BioRifle primary fire past a certain range, trying to add a different/additional mechanism to it.

And.... I'm looking at adding a 'animated' overlayer texture to the weapons.... something like the shieldbelt over your weapon, but tighter, cooler, more transparent, lava etc.

It took most of my time just to get the pickup bugs fixed.... why I haven't got more done yet. though.....
I won't know if any of this is fixed or works truly until I put it online. :p
 
Last edited:

xts-sparky

Member
Nov 12, 2014
317
8
18
@Rip, hopefully you have it up sooner rather than later. Next week is a short week for me before I head out of town Thursday-Sunday. I would love to take a gander at what you have so far. Hopefully there will be one or two additional weapons to play with :)