I know I haven't finished oceanside yet (or a number of other maps), but I keep getting ideas, and I've got to work on em before I forget em...
Anyways... this map will be called [BuA]Hypsiphobia and it should be released in the next few days for beta testing.
It's a basic level, though the ledges aren't wide, and there's only a few paths... it should be a good teacher for those of us who want to improve our sniping/long distance shooting.
I guess we'll see in a few days, eh?
Distance fog will keep the framerate down, while few static meshes and basic BSP will also help.
Lighting will be basic, and I'll be borrowing the skybox from citadel (not unlike oceans).
Here's some pix.
Anyways... this map will be called [BuA]Hypsiphobia and it should be released in the next few days for beta testing.
It's a basic level, though the ledges aren't wide, and there's only a few paths... it should be a good teacher for those of us who want to improve our sniping/long distance shooting.
I guess we'll see in a few days, eh?
Distance fog will keep the framerate down, while few static meshes and basic BSP will also help.
Lighting will be basic, and I'll be borrowing the skybox from citadel (not unlike oceans).
Here's some pix.