Active Mapping Projects

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Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
Ok lets see. Taz told me before that it was looking kinda grey and blah. I kind of agreed with him...so, is this any better? Refer to the first floor pic in my other post for comparison.
 

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Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
The crane...(still waiting for permission to use some meshes).
The internal elevator shafts, some light tweaks, such and such. Then pathing and such and such blah blah blah. I still got some stuff to do.

AND I still haven't figured out why the auto cannons fire on their own team.
 

«BuA»Lurker_71

Thë Möñkëÿ Kïñg
Dec 15, 2002
2,210
1
38
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Wha?
Bonecrusher said:
The crane...(still waiting for permission to use some meshes).
The internal elevator shafts, some light tweaks, such and such. Then pathing and such and such blah blah blah. I still got some stuff to do.

AND I still haven't figured out why the auto cannons fire on their own team.

Hmm... I guess if you've already gone thru and check to make sure the settings were team based, and that the map is zoned, the only thing left could likely be a script.
Ya know, if AX were still around we'd prolly have this nailed already. ;)
 

Iceburgs

The Iceman Cometh....
Jul 22, 2002
1,270
0
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Baltimore County, MD
Sorry I haven't posted in this thread in a while. Yes, BC, I remember this map from UT99. I take it the original mapper is nowhere to be found, yes? Unless, that is why you are waiting for permission on the mesh (but that wouldn't really make any sense). Anyway, looking good, there BC. You know, one day I will get serious about my map ideas and actually get them done.... Not for a while though. :p :)
 

Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
I said screw it with the whole mesh thing...I made my own. and IMO its better than the one I wanted to use anyway.

The map is pretty much done. All I need to do is bot pathing...(gonna make it as functional as possible).

I decided to take some TASTY screens of it. To the point where the vaio couldnt handle it (note the FPS on most of them). Still tweaking, so if you see something not right, don't worry :) but you can point it out in case I miss it later. Enjoy.
 

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Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
Ok...I need some of your expert advice on this. Really high buildings at night...what music would go good with that. Its rather fast-paced since its so open. I think I have it narrowed down...but I can't decide which one.

1. KR-Action3
2. KR-Conduitv2
3. KR-Hyperblast-Redux
4. KR-Rankin
5. Level15

Help me out here :)

Or perhaps you think the song that was in the original UT map would go good with it?
 

Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
Bonecrusher said:
Ok...I need some of your expert advice on this. Really high buildings at night...what music would go good with that. Its rather fast-paced since its so open. I think I have it narrowed down...but I can't decide which one.

1. KR-Action3
2. KR-Conduitv2
3. KR-Hyperblast-Redux
4. KR-Rankin
5. Level15

Help me out here :)

Or perhaps you think the song that was in the original UT map would go good with it?

Alright then, aparently nobody cares but Lurk...Lurks vote was Level15. Anyways...

The map is completely finished, the Bot AI is done, butt he bots don't do ****. I took the time to learn how to set up defense points and attack routes just so the bots could stand there and do nothing. So its definately not a single player map...unless somebody else wants to take a stab at it, I'm just gonna leave it ****ty like it is.

I just have a few little things to do (Zone tags, map info, music etc.)
It'll soon be time for beta testing :)