Problem of the UT community is taht it was never über-large and the various Unreal titles split it up even further. UE3 wont help either, because even less people are able to play the games ahrdware wise (not evrybody is going to upgrade).
RegularX said:So try and organize and motivate a team of skinners, modellers, mappers, texture artists, sound effects guys, musicians and coders with the concept of "you know, I doubt anyone will really play this when we're done." Lemme tell ya, it doesn't work that well. Hard enough to keep a team together when half of them are trying to get jobs in the industry and disappear halfway through development - even harder if they think that once it's done, it will just get played for a week and then shelved.
So yeah, doing some coding or mapping on your own - that's not a big deal to worry about the outcome. Probably have a fine time just firing up Instant Action and taking things for a spin. Smaller the team, easier it is to get away with that. Course, these days - people want TC's. They want expansion packs. Everyone wants pro quality work.
Bazzi said:Problem of the UT community is taht it was never über-large and the various Unreal titles split it up even further. UE3 wont help either, because even less people are able to play the games ahrdware wise (not evrybody is going to upgrade).
I'll start playing on-line as soon as people start playing games as a team on public servers ...Deapblade said:I am very sorry to hear this. This is what I have to say about it:
Less people playing the mod online is also because there is a majority playing offline. This is a complaint I hear everywhere. I would like to shout out:
STOP PLAYING OFFLINE AND START PLAYING ONLINE!
...
Caravaggio said:When the next UT does come around, I really hope modders decide to pool their skills more.
I think a lot of the percieved problems people are talking about is due to the audience being spread so thin. You've got AUT which has a great feature in weapons and the double handed system, but (imho) not the best maps in the world. Then you've got something like SF2004 which has the most pedestrian weapons and combat system you can have but some of the best maps in a mod. They just need to get everyone together.