A (long) question for everyone...

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Pipe_Dream

3-time World Champion Bowler
Oct 22, 2004
548
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Portland, OR
SexPistol said:
More and more there are talks, rumours, and allegations about people who cheat or hack; whether it be by way of radar, an aimbot, or any other method,


I think these type of accusations are irresponsible and stand against them.
 

Lt.

Elitist bastard
Aug 11, 2004
286
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in urban Michigan(mostly)
ecale3 said:
Everytime i see someone strafe around a corner, shot someone dead on, and strafe back behind cover i contemplate never playing again, if just because this is not what i began playing this game for.

am i to understand you and the others dont strafe in INF? ever?
have you all actually unbound your strafe keys in protest?

irl, "strafing" is more or less taking a step to the side. UT however cant really model the individual feet moving about, it just sort of glides you around while playing the animation.

the tactic of taking a step to the side, firing, then walking back behind cover is perfectly valid. the fault does not lay with the people who strafe in combat, the blame lays with the unfortunate fact that Unreal Tournament is not sophisticated enough to accuratly model a human walking.


i would hope that as a community we could stop attacking each other over this, because its not players fault. until we get a total re-write of the unreal movement system (or INF on a bleeding edge, modern engine) id hazard to say that bad strafing is more realistic then no strafing at all.
 
Apr 21, 2003
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Europe
I personally don't like games that limit strafing to much as RvS do. Look, as a combatant you do not only move forward, sometimes you move forward, but turn your upper torso slightly, or much to the left side, which let you shoot at sideways targets and still allow you to move. AS a right handed person you have slightly problems to do the same to the right side, which would lead you to a real strafe, which must be somewhat slower, unless you solve thet problem by swapping the weapon.
Of course weapon accuracy, stamina should be worse at that point, but starfing, as done in real life is very valid, same as jumping when it is implemented like it is done in real life.

p.s. I pesronally even hate the fact, that you can't 'strafe' when sprinting, in that case this kind of strafe would be nothing more than a head turn, while the whole body is directed where you moving to.
This feature would be very good, bo give you the ability to keep the location better in track when sprinting.
Same I dislike in AA:O, but there you can run forward + strafe, which workes in a way ok.
 
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Taque

Custom User Title
Dec 3, 2002
498
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PARIS
www.mpclan.com
The justification for that, psycho, is that if you are full-out sprinting at FULL speed, you're not going to be doing anything but running and looking where you're going. Anything else would detract from your top speed. Well, that's the way it worked in RAv2 anyway. I don't know how the INF soldier holds anything up in the aimed position (like the pistols) while sprinting, really ...
 

MP_Duke

Banned
May 23, 2002
711
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www.geocities.com
In RAv2, you could still strafe a bit while sprinting. Remember the sprinting system prior to 2.9 did not disable the movement keys. But RAv2 had a nice little inertial movement that accelerated you during shifts of direction (ie. changes in movement keys being pressed). So you couldn't really strafe side to side effectively to avoid fire due to a split-second moment of pause during changes in strafing direction. Right now we can dance around in complete opposite directions without pause as successors of the Hokuto shinken/ryuken style that allows this (actually it's so much so for those guys that they appear in multiple places simultaneously which is totally wick, but still).
 

Hannibal301

New Member
Dec 10, 2003
19
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OT...sort of

If all of a sudden, we all went crazy and started playing RAv3, might some brave soul resume its development?