I'm pretty new to max, so I have a couple questions regarding modelling and texturing. I'll start with a screenshot.
Here
The way I created that column is by sticking a bunch of primitives together. What I would like is to have them put altogether and eliminate the polygons in the center. Its kind of layered like a cake. but I want the tops and bottoms of the parts of the layers that aren't showing in my cake to be gone. Does that make sense? It would be hollow if I done it that way.
Also, for the trim thats sticking out, I applied an UVWMap to the mesh, but I want to align the textures different for the top and bottom compared to the sides. The sides, would be aligned to a cylinder or box, and the top and bottom looks better as a face. I dont know how to do that.
Hope you guys can help.
Here
The way I created that column is by sticking a bunch of primitives together. What I would like is to have them put altogether and eliminate the polygons in the center. Its kind of layered like a cake. but I want the tops and bottoms of the parts of the layers that aren't showing in my cake to be gone. Does that make sense? It would be hollow if I done it that way.
Also, for the trim thats sticking out, I applied an UVWMap to the mesh, but I want to align the textures different for the top and bottom compared to the sides. The sides, would be aligned to a cylinder or box, and the top and bottom looks better as a face. I dont know how to do that.
Hope you guys can help.