hehe, I know... my reply had nothing to do with this ya know. I only said that the standard zip we used for the maunal zip version compressed higher than the internal compression of the used installer software. I haven't compared it to 7-zip at all, thomat69 said:7-zip is not zip Beppo, its compression rate is far better.
Well I fired a G3 myself a bunch of years ago and you can find video material from HK where a guy in a german uniform fires on full auto without moving too much around.Falke said:The knockback of the G3 is way to low in the game, if you shoot in a wall in front of you its nearly the same pattern like the 5.56mm guns. (And the sight is set to 300m the standard value should be 200m (or 100m in woods or similar terrain))
Please make sure that the INF_Bonus.ini file is installed to your system folder. If needed, then compare it to the one attached.Turin_Turambar said:Beppo, I have a problem.
I can´t use the QA key with the miniuzi or the door breaching charges. I can choose them like the pistols or the nades with the QA menu for their posterior use, yes, but after i press the quickaction key to change to miniuzi or to put a door charge... and nothing happens. Nothing. I change the QA to a normal nade, and of course the nade works like always. It´s only the new stuff.
Ah, the new pickup systems works well.
Mutators used: only the bonuspak, i dropped all the rest to reduce problems.
The scope is small yes, but the scales used on it are matching the actual distances within the game. If it would be bigger, then the scales would be way off. This way everything fits. You will get familiar with this setup pretty fast for sure.Psychomorph said:The G36K reflex (reddot?) sight is not a CQB sight in any way. And the scope is way to small.
But nice job. The 1911 rockxzed.
Beppo said:Please make sure that the INF_Bonus.ini file is installed to your system folder. If needed, then compare it to the one attached.
From my personal experience the knockback from the G3 is much harder then the knockback from an 5.56mm Rifle. And even for our theoritical INF-Supersoldier a 5.56mm Rifle should be easier to control then a G3.Beppo said:Well I fired a G3 myself a bunch of years ago and you can find video material from HK where a guy in a german uniform fires on full auto without moving too much around.
Sure there is this video of that untrained fella that tried to fire it and got almost knocked back... but this only happens if yo do not know how to handle a rifle like the G3.
Maybe you are one of the 'lucky' guys out there that either have used the installer, but have all Alias' used up already. OR, you are one of the manual zip users and did not applied the changes 'suggested' within the ADD*.ini files that can be found in the Infiltration folder of the zip.Turin_Turambar said:Ok...
Yes, i have the ini. Yes, it´s the same, compared to the attachment file.
this:
[INF_Bonus.INF_Bonus]
MutateDoQuickAction="bonusdoqa"
QAClasses[0]="INF_Bonus.INF_1911"
QAClasses[1]="INF_Bonus.INF_MiniUzi"
QAClasses[2]="INF_Bonus.INF_MiniUziSup"
QAClasses[3]="INF_Bonus.INF_MP5K"
QAClasses[4]="!INF_Bonus.INF_nBC"
QATextures[0]=texture'INF_Bonus.Icons.INF_BonusQAIcon1911'
QATextures[1]=texture'INF_Bonus.Icons.INF_BonusQAIconUZI'
QATextures[2]=texture'INF_Bonus.Icons.INF_BonusQAIconUZI'
QATextures[3]=texture'INF_Bonus.Icons.INF_BonusQAIconMP5K'
QATextures[4]=texture'INF_Bonus.Icons.INF_BonusQAIconDBC'
update, i have a friend (he plays with the name 'schizoid' or 'duttun') with the same bug... eerr... problem.
Aliases[25]=(Command="mutate bonusdoqa | DoQuickAction",Alias=DoQuickAction)
page: http://www.hkpro.com/g3.htmFalke said:From my personal experience the knockback from the G3 is much harder then the knockback from an 5.56mm Rifle. And even for our theoritical INF-Supersoldier a 5.56mm Rifle should be easier to control then a G3.
Do you have a link for the HK G3 shooter video?