3DSMax question thingy

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Bot_40

Go in drains
Nov 3, 2001
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Hmm, for some reason I'm getting really crappy performance in 3DSM when I use the D3D driver for the viewports. I would rather use OpenGL anyways, because it doesn't spaz up when I use the editor at the same time but for whatever reason, OpenGL doesn't seem to show how polygons are devided into triangles which is REALLY annoying.
Wondering if anyone knows if there's such thing as updated viewport drivers etc.
btw I have Max 4.2
 

Bot_40

Go in drains
Nov 3, 2001
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I already tried all the viewport options (wireframe etc.) and I also tried all the settings in the "Configure Renderer" options but they all had no effect. Max refuses to show the seperate triangles in OpenGL no matter what I do. It only ever shows the borders of the polys.
Here's a pic to show you what I mean. D3D always shows the seperate triangles whereas OpenGL doesn't. And D3D performance is so horribly crappy on this PC and I have no idea why (Got a Radeon 9700 pro...the other PC I was using had just a plain 9700 and D3D worked perfectly fine on that :con: ) I can't use D3D at all, it's just too flickery (about 5 fps when I have a simple cube in view :con:
None of my graphics card options seem to affect the D3D performance at all either :hmm:
 

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Twrecks

Spectacularly Lucky
Mar 6, 2000
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In Luxury
www.twrecks.info
Oh yea.
I get the same thing, some wireframes show, others do not.
Max doesn't support D3D, so OpenGL works. Funny though, stuff looks better in D3D but runs like c4rp. I've only got a 1.2 duron with a GeForce3TI200-128 AND 640MB physical ram.
The wireframe should be complete in wireframe only mode though, sometimes I hafta revert to that when vertex editing to see the buggers.
Can't say why it works on one rig and not the other, mb mobo chipset? dunno. I know my gamma goes nuts when I have Max and Ued open at the same time (Ued in D3D mode), the default lighting in Max makes it imposible to texture align faces "on the dark side" (no can see em). Can't seem to turn lighting off in Max like in Ued.
 

Twrecks

Spectacularly Lucky
Mar 6, 2000
2,606
10
36
In Luxury
www.twrecks.info
heh
Under the Rendering tab, there is a Environment selection in the roll out. A setting called Ambiant allowed me to brighten my shadows, duh, aambiant[/t] /me smacks self with trout. Also in the Atari Forums I found cahanging my Ued3 shortcut command line from U:\UT2003\System\UnrealEd.exe to U:\UT2003\System\UnrealEd.exe -nogamma removed the gamma wackiness Ued3 was giving me.
Sorry, that prolly doesn't help you out...
 

Bot_40

Go in drains
Nov 3, 2001
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York, UK
well I still can't fix the problem with opengl. It doesn't show the triangles no matter what view mode I'm in, wireframe or otherwise.
But it doesn't really matter now anyways, I had to reinstall windows since my raid setup was ****ing up badly, and d3d runs perfectly fine now so I can just use that again :con:
 
Bot_40 said:
well I still can't fix the problem with opengl. It doesn't show the triangles no matter what view mode I'm in, wireframe or otherwise.
But it doesn't really matter now anyways, I had to reinstall windows since my raid setup was ****ing up badly, and d3d runs perfectly fine now so I can just use that again :con:

maybe this can help:
 

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Bot_40

Go in drains
Nov 3, 2001
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York, UK
Bot_40 said:
I already tried all the viewport options (wireframe etc.) and I also tried all the settings in the "Configure Renderer" options but they all had no effect.

:p

OpenGL still works fastest for me, but like I said, it has this horrible bug so I am still stuck with D3D. It's still 200x better than software though :con:
 
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