Hmm, for some reason I'm getting really crappy performance in 3DSM when I use the D3D driver for the viewports. I would rather use OpenGL anyways, because it doesn't spaz up when I use the editor at the same time but for whatever reason, OpenGL doesn't seem to show how polygons are devided into triangles which is REALLY annoying.
Wondering if anyone knows if there's such thing as updated viewport drivers etc.
btw I have Max 4.2
Wondering if anyone knows if there's such thing as updated viewport drivers etc.
btw I have Max 4.2