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2.9: No sound under Mac OS 9

Discussion in 'Troubleshooting' started by Nanodragon, Dec 2, 2003.

  1. ZIRB

    ZIRB Inhuman

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    Damn... I suck at these things.. Still I dont know exactly what to do even if I understand I now have the basic info above... Hmm...

    Horstel said...
    ...Now I try to understand how I transform that tacticlaOps-stuff to Inf-stuff using the data above.,. If someone understand these things easy as chewing gum please help me out so I don't have to play Sherlock Holmes! :)
     
  2. Beppo

    Beppo Infiltration Lead-Programmer

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    and again :)
    open up your infiltrationuser.ini file search for the keybind you want to use (ie the 'j=') and then use the following...

    j=set INFc_Weapon animFire.AsscSound Sound'INF_Assets.Weapons.INF_SIG551Fire'
    and/or
    k=set INFc_Weapon FireDistSound Sound'INF_Assets2.Distance.INF_Away_762x39'
    and/or
    l=set INFc_Weapon FireDistFarSound Sound'INF_Assets2.Distance.INF_FarAway_762x39'

    then hit these keys while playing within the shooting range and check the firing sounds of the different weapons.

    you can use these commands manually on the console too of course... (without the 'j=' then of course)
     
    Last edited: Jan 2, 2004
  3. ZIRB

    ZIRB Inhuman

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    As I said I really suck at ini-filefixing... I have now tried many things.


    First I tried to do exactly what u write Beppo but still no sound... Then I tried to dissect the logic in the first TacticalOps-example and as I understand it the first thing after "j=set" is what are about to be changed and the things after, inside the 'xxxxx' marks what it should be changed to...

    The example...

    j= set to_m60 firesound Sound'TODatas.Weapons.PSG1fire'

    means the m60 sets to the same firesound as the psg90.


    So I put up a limited goal To START WITH (just to understand the logic in it); to give sound to the SIG from the FAMAS. Since the first thing after "j= set" are what about to be changed it feels as Beppos line...

    j=set INFc_Weapon animFire.AsscSound Sound'INF_Assets.Weapons.INF_SIG551Fire'

    ...are wrong since the SIG come last instead of first... Am I right?


    The I tried to figure out what should be typed to represent the basically the followingh line in a correct way...

    j=set SIG'FAMAS'

    ...ofcourse this is wrong but u understand how I was thinking I suppose? I tried many ways to write it; for example this...

    j=set INF_Assets.Weapons.INF_SIG551Fire'INF_Assets.Weapons.INFc_FAMASFire'

    ...After entering ShootingRange and choosing the SIG and press J the SIG still are silent as a mouse...

    Can someone help me out?
     
    Last edited: Jan 3, 2004
  4. Beppo

    Beppo Infiltration Lead-Programmer

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    do not try to interpret this too much ;)

    the stuff I used are class name, the variable name and the new value for this variable (in this case a sound)

    so:

    set class_name variable_name new_value

    j=set INFc_Weapon animFire.AsscSound Sound'INF_Assets.Weapons.INF_SIG551Fire'

    means:
    Set the variable animFire.AsscSound of ALL objects of class INFc_Weapon including its subclasses to use the new value of Sound'INF_Assets.Weapons.INF_SIG551Fire' that in this case is a full sound definition.

    Well the struct does not allow a direct setting like I mentioned above unfortunately... for structs you have to use the following...

    an example that sets the firing sound of every existing* weapon within the map to use the DE50s mag_in sound:

    set INFc_Weapon animfire (AsscSound=Sound'INF_Assets.Weapons.INF_DE50_MagIn')
    or its firing sound
    set INFc_Weapon animfire (AsscSound=Sound'INF_Assets.Weapons.INF_DE50_Firing')

    * remember that in the shooting range the weapons are newly created at the time you grab them so you need to hit your key bind after you grabbed and placed them into your inventory.
     
    Last edited: Jan 3, 2004
  5. ZIRB

    ZIRB Inhuman

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    I will REALLY try to understand what u telling me (us) but I'm I right if I interpret it as your "formula" will change the sound of all weapons to the one weaponsound your formula "point" at?

    Correct me if I'm wrong but it feels as this...

    ...will change the sound of all weapons to the sounds of the SIG? I'm I right? In that case it will not work since the SIG-sound is one of the sounds that doesn't work.


    LET'S BE MORE CONCRETE: I wanna give at least some kind of sound to the follwoing wepons:

    -the minimi
    -Sig
    -P90
    -AKMSU

    Since other sounds are working fine I don't wanna destroy them.

    With this in mind, can you Beppo or someone else tell me exactly what to it should be written in the INI-file?

    Me and other Mac-users would be SOOOOO HAPPY!!!

    -
     
    Last edited: Jan 3, 2004
  6. Beppo

    Beppo Infiltration Lead-Programmer

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    the class names and variable names of the weapons are all listed in my previous posts...

    the minimi:
    j=set INFc_Minimi animfire (AsscSound=Sound'INF_Assets.Weapons.INF_SIG551Fire')
    the p90:
    k=set INFc_P90 animfire (AsscSound=Sound'INF_Assets.Weapons.INF_SIG551Fire')

    understood? I guess :)

    [edit] some more that should reduce the number of sound slots for you...

    l=set INFc_Weapon FireDistSound Sound'INF_Assets2.Distance.INF_Away_762x39'

    m=set INFc_Weapon FireDistFarSound Sound'INF_Assets2.Distance.INF_FarAway_762x39'

    [/edit]
     
    Last edited: Jan 3, 2004
  7. Beppo

    Beppo Infiltration Lead-Programmer

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    'some' firing sound names/declarations:

    Sound'INF_Assets2.Weapons.INF_P90Fire'
    Sound'INF_Assets2.Weapons.INF_FAMAS_Fire'
    Sound'INF_Assets2.Weapons.INF_MP540_Fire'
    Sound'INF_Assets3.Weapons.INF_Minimi_Fire'
    Sound'INF_Assets3.Weapons.INF_Mk23_Fire'
    Sound'INF_Assets3.Weapons.INF_Mk23_Fire_Sup'
    Sound'INF_Assets3.Weapons.INF_Famas_Fire_Sup'
    Sound'INF_Assets3.Weapons.INF_FSVEN_Fire2'
    Sound'INF_Assets3.Weapons.INF_M9_Fire2'
    Sound'INF_Assets.Weapons.INF_DE50_Firing'
    Sound'INF_Assets.Weapons.INF_m3fire'
    Sound'INF_Assets.Weapons.INF_AKMSUFire'
    Sound'INF_Assets.Weapons.INF_M16Firing'
    Sound'INF_Assets.Weapons.INF_SIG551Fire'
    Sound'INF_Assets.Weapons.INF_HK69Fire'
    Sound'INF_Assets.Weapons.INF_PSGFire'
    Sound'INF_Assets.Weapons.INF_RC50Fire'
     
  8. Beppo

    Beppo Infiltration Lead-Programmer

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    in addition you can use a text file and the exec command instead of binding lots of keys ... to quote some folks from the "bot non-sprinting" thread...

    Maybe someone can setup a file for the exec command that uses a sound combination that solves the problems for the MAC users here. Well I do not have a MAC so I cannot test this out. So if someone can volunteer and finds a setup that works... post the exec files here, thanks.

    Beppo
     
  9. ZIRB

    ZIRB Inhuman

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    Ok! NOW IT WORKS! :tup:

    Need I say how glad I'm for this?? THANKS BEPPO! :fluffle: :cheers: :notworthy:

    (The servers was empty when I should test it online but let's hope it work so it's now possible to hear when you are getting shot at! I will report how it works after testing... Hold on...)


    To other Mac-users; This is the formula that do the trick!:



    Choose you own sounds to the wepons...
     
    Last edited: Jan 4, 2004
  10. ZIRB

    ZIRB Inhuman

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    Damn... This is just to sad... It doesnt work at all online.... :(

    Any idea what to do?


    First It works fine offline but online its all gone... :(
     
    Last edited: Jan 4, 2004
  11. ZIRB

    ZIRB Inhuman

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    I suppose I have done what I should do... This...



    ...but it wont work.... Why? :(
     
  12. -RoMe-infers

    -RoMe-infers New Member

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    i am a mac user and i really miss the 2.86 version. Sad but true. I know it's not SS' fault (Epic laziness?) but again.. i'm sad... 2,9 is just ****ed up on Mac, need to upgrade so bad..
     
  13. ZIRB

    ZIRB Inhuman

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    Same here.. I have to upgrade(?) to a PC...
     
  14. (un)l33t_1

    (un)l33t_1 New Member

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    can somebody provide me with the weapons class names for all of the weapons, including the new ones in the weapons pack and bonus pack?
     

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