Unreal Tournament 3 Patch 2.1

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

TWD

Cute and Cuddly
Aug 2, 2000
7,445
16
38
39
Salt Lake City UT
members.lycos.co.uk
Patch 2.1 for Unreal Tournament III has just been released. Steam users will find that the patch is currently being downloaded automatically. The download is also available via fileworks.

UI:

  • Disabled wrap for options lists on PC.
  • Split out player and bot counts on mixed servers in server browser.
  • No longer require double clicking on main menu.
  • Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
  • Fixed issue with 'no password' connection error not asking for a password, when in online play
  • Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
  • Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
  • Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.
Game:
  • No longer disable achievements for mods that don't contain code (maps and custom characters).
  • Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
  • Reduced visibility of DM beacons in darkmatch.
  • Fixed greed exploit with redeemer.
  • Updated russian localization. Thanks Michael Sokolkov.
  • Removed os helper workaround for Windows 2003 server, now that we have a better fix.
  • Fixed low gore issue with Titans.
  • Fix for wrong team shader in rare cases.
  • Fixed dropflag command not working. Also fixes a CTF exploit.
  • Fixed excessive link beam decals for listen servers.
  • Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
  • Reduced damage to nodes/cores from dead Titan explosion.
  • Reduced damage Titans do to nodes/core with weapons.
  • Titan melee doesn't knock down spawn protected players.
Server Administration:
  • Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
  • Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
  • Fixed bug with password being removed from URL, during non-seamless travel on the same server
  • Fixed bug where the current game profiles mutators would be carried over into other gametypes
  • Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
  • Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
  • Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
  • In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
  • Added admin-only buttons to the vote menu, which allow admins to force a winning vote
  • Fixed non-seamless travel client timeout disconnects.
  • Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
  • Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)
Mod support:
  • Fixed problem with cooking with -mod and ModShaderCache
  • Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
  • Added mutator hook for blocking team changes
Level specific:
  • Fixed WAR-Confrontation raptor exploit.
  • Possible fix for darkmatch memory leak.
  • Added refshadercache to patch, so titan content will have shaders compiled.
  • Fix for reported rare WAR-Floodgate crash.

You can give Epic feedback on the patch here
 

Plutonia_Experi

New Member
Jan 28, 2008
239
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0
russian localization, titan, low gore...then removed a problem that there wasn't originally (bot counts on server browser).
Best thing they fixed is the double clicking on the main menu.

TBH i don't see anything that makes this patch worth downloading.
And we still have no Anticheat, the "press fire to start" bug, voices of characters are messed up, the messages in the consoles are still crazy (why when a player enters a match it says "XYZ left the game-XYZ entered the game", etc.), the text to speech doesn't work like in UT2004, we still have terrible collision problems with the feign death, we can't read messages ingame, we don't have a friends tab in the server browser, in the server browser we can't specify a ping range, and the ping showed in the server browser has nothing to do with the real one.
 

WGH

New Member
Jan 22, 2006
237
0
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32
Moscow, Russia
wgh.ath.cx
Yeah, that bot counts just sucks. Sorting by player counts is messed up too.
I think it's better to leave it as it was in 1.x, just show small "+" if there are any bots.
 

SteelKiller

New Member
Jan 5, 2006
41
0
0
This is great news. bet the modders are going to love this. BTW none of your DL links work. none of them have the new patch.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
FTP works, FileFront probably works too.
Meh, I'm not waiting for Steam to update. Steam has speeds of 50 KB/s, and FTP has 256 KB/s. Makes a difference.