UDK June Beta Is Out!

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_Lynx

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Epic Games have released a new version of UDK - June beta. Here is the brief change list:


  • Numerous skeletal mesh improvements
  • Improved bloom with added properties
  • New HUD texture visualization tool
  • FBX support for custom normals
  • Penumbra scale adjustment in Lightmass
  • Game Caster virtual camera support

You can see the full list here. You can grab this release from our Fileworks or from UDK's website.
 

_Lynx

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Vertex Colors and Multiple UV Sets for Skeletal Meshes

· Users can now import vertex colors with skeletal meshes and access them in materials
· Works with both the FBX importer and the latest ActorX plug-in
· Vertex colors only work for GPU-skinned meshes (for now)
· Up to four UV sets will be taken when importing a skeletal mesh
· The skeletal mesh vertex buffer only uses the amount imported so as not to waste memory

Bloom Improvements
· New properties: BloomThreshold, BloomTint and BloomScreenBlendThreshold
· Bloom blur kernels larger than 64 are now supported
· http://udn.epicgames.com/Three/ContentBlog.html#Bloom improvements

Penumbra Scale
· Very useful when trying to remove shadow artifacts when using a low resolution lightmap
· http://udn.epicgames.com/Three/ContentBlog.html#Penumbra Scale

Custom Normals with FBX
· FBX importer now supports custom vertex normals
· This is useful for 'combing' vertex normals on foliage, or when you need smooth lighting continuity between multiple meshes
· To use this, first export normals (and/or tangents) using the FBX exporter in your modeling program
· Next, enable the new 'Explicit Normals' option while importing the FBX file into UE3

New Tool for Visualizing Render Target Textures on the HUD
· http://udn.epicgames.com/Three/VisualizeTexture.html

Multiple UVs for Skeletal Meshes
· Up to four UV sets per skeletal mesh is supported
· Works with both the FBX importer and the latest ActorX plug-in
· You can access these texture coordinates in materials assigned to your skeletal mesh
Game Caster Virtual Camera
· Game Caster virtual camera support is ready to use
· http://udn.epicgames.com/Three/MatineeUserGuide.html#Gamecaster Integration

Auto Texture Reimport
· New 'Auto-Reimport Textures' feature that detects source art changes and re-imports automatically
· http://udn.epicgames.com/Three/ContentBlog.html#Automatically re-import textures

Other New Features and Improvements
· Major performance improvements, especially with shadows and animation
· New per-level post process chain will override the single per-game chain if set (http://udn.epicgames.com/Three/ContentBlog.html#Per map post process chain)
· Added one-bounce GI even for areas outside the Lightmass importance volume (Note that this is lower quality than bounced light within the volume)
· Physical Material Masks for material instances now available in the editor
· Support for Shader Model 2 and fallback materials has been removed (Fallback materials will be automatically deleted)
· Improved screen-space ambient occlusion with new 'AngleBasedSSAO' setting (This will yield better quality with same sample count)
· Improvements to skeletal mesh importing of 'alternate weight sets' (This allows vertex data to be shared between different weighted character rigs )
· The editor's Map Check tool will now also warn you about potential performance issues
· Various minor improvements to Scaleform GFx workflow
· Gamma correction has been disabled throughout the GFx pipeline in order to better match the output of Flash

UDKGame
· DM-Deck has been updated with some new engine features (Added god rays, improved bloom, and a new sky!)
· Angle-based SSAO is now enabled in UDKGame by default (improved SSAO quality)
· Made shield projectile-blocking consistent with the old behavior
· Various minor cleanups to PlayerController, PlayerReplicationInfo and Pawn classes

New UDN pages
· http://udn.epicgames.com/Three/TextureStatsBrowserReference.html

Updated UDN pages
· http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
· http://udn.epicgames.com/Three/DevelopmentKitContentCreation.html
· http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
· http://udn.epicgames.com/Three/DevelopmentKitGettingStarted.html
· http://udn.epicgames.com/Three/UDKContentCreationHome.html
· http://udn.epicgames.com/Three/UDKProgrammingHome.html
· http://udn.epicgames.com/Three/UDKCommunityLinks.html
· http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
· http://udn.epicgames.com/Three/UnCodeX.html
· http://udn.epicgames.com/Three/MaterialExamples.html
· http://udn.epicgames.com/Three/SpeedTree.html
· http://udn.epicgames.com/Three/KismetReference.html
· http://udn.epicgames.com/Three/EditorButtons.html
· http://udn.epicgames.com/Three/UnrealScriptReference.html
· http://udn.epicgames.com/Three/CharactersTechnicalGuide.html
· http://udn.epicgames.com/Three/ContentBlog.html
· http://udn.epicgames.com/Three/CommandLineArguments.html
· http://udn.epicgames.com/Three/UE3MinSpecs.html
· http://udn.epicgames.com/Three/GameplayProfiler.html
· http://udn.epicgames.com/Three/FaceFXCommands.html
· http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html
· http://udn.epicgames.com/Three/SceneManagerReference.html
· http://udn.epicgames.com/Three/EditorConsoleCommands.html
· http://udn.epicgames.com/Three/ConsoleCommands.html
· http://udn.epicgames.com/Three/MainEditorToolbar.html
· http://udn.epicgames.com/Three/EditorHotkeys.html
· http://udn.epicgames.com/Three/Steam.html
· http://udn.epicgames.com/Three/TextureProperties.html
 
Last edited:

Hyrage

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Apr 9, 2008
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Like UT3?

OOOOOOOOOOOHHHHHHH!!! wait......

:(
UT3 needs a serious update on both 360 and PS3 (especially the 360 that lacks a lot of features).
I still don't understand why the controls (aiming) is not 50/50 on both axis. The acceleration only takes place on the X axis and the sensitivity only on the Y axis. There is no way UT3 could have competed with any other shooter on console, especially with "forced" auto-aim.

Both the 360 and PS3 versions deserve a serious update to fix the conrols and add an option to remove the auto-aim (because how can I combo my shock rifle when my aim sticks to my enemy?).

- - - - - - - - -

I'm glad UDK still is Beta... can't even wait for the next engine.
 

Northrawn

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Feb 21, 2009
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360 and PS3 versions deserve a serious update...

No. Because UT3 didn't deserve to be on PS3/360 from the beginning. EPIC admitted that the console versions took time from the development. So these version made a once great PC-franchise suffer.
 

Hyrage

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Apr 9, 2008
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No. Because UT3 didn't deserve to be on PS3/360 from the beginning. EPIC admitted that the console versions took time from the development. So these version made a once great PC-franchise suffer.
Sorry dude, but I'm for from being a PC elitist. UT3 would deserve better controls and an option to turn off entirely the auto-aim on console and then... that could could be amazing on console. UT3 perfectly fits on the 360 and could have been an amazing MLG game.
 

Darkdrium

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Jun 6, 2008
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They would have to fix all the other problems with UT3 first for it to be amazing on any platform.
I really like UT3 but it's got far too many issues to be taken as seriously as you think it should be if they ever release a "controls patch" only.