While playing on the FragBU server a couple weeks ago, we noticed and tracked down some oddities with aiming in UT3.
- When walking up a slope your view gets offset downward. However, the point your guns fire from does not. This means that your crosshair is slightly lower than where your weapons will actually hit.
- The same thing happens when walking down a slope, but with your view offset upward.
- When the redeemer explodes but does not kill you or knock you down, it will shake your screen. After the shaking stops, it puts your view back to what appears to be normal. However, for about one second after that, your view and crosshair are offset slightly from where your weapons fire.
- UT3 has landing view shake like UT2004, except the position your weapons fire from are not effected by it. This means that with landing view shake on (the default), the position your weapons fire from does not match your view and crosshair when landing. This is the opposite of UT2004.