Aiming oddities/bugs

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haarg

PC blowticious
Apr 24, 2002
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Over there
While playing on the FragBU server a couple weeks ago, we noticed and tracked down some oddities with aiming in UT3.
  1. When walking up a slope your view gets offset downward. However, the point your guns fire from does not. This means that your crosshair is slightly lower than where your weapons will actually hit.
  2. The same thing happens when walking down a slope, but with your view offset upward.
  3. When the redeemer explodes but does not kill you or knock you down, it will shake your screen. After the shaking stops, it puts your view back to what appears to be normal. However, for about one second after that, your view and crosshair are offset slightly from where your weapons fire.
  4. UT3 has landing view shake like UT2004, except the position your weapons fire from are not effected by it. This means that with landing view shake on (the default), the position your weapons fire from does not match your view and crosshair when landing. This is the opposite of UT2004.
Thought it would be good to make people aware.
 

JohnDoe641

Killer Fools Pro
Staff member
Nov 8, 2000
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N.J.
www.zombo.com
1 - 3 I showed to you guys because no one knew what I was talking about on ts since the game was released. :p At least now I know I'm not totally crazy. :D

4 I never noticed until Haarg pointed it out at the last FragBU.
 

Skold

Sexy!
Aug 10, 2000
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These things all help me aim better, and i consider them features.
 

N1ghtmare

Sweet Dreams
Jul 17, 2005
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Where least expected
I know that if you have the gun to the right hand your aim is slightly to the right but I find its pretty bad. When turning a corner in a hallway you can put the crosshair inside the edge of the wall and the shot will fire through.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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While playing on the FragBU server a couple weeks ago, we noticed and tracked down some oddities with aiming in UT3.
  1. When walking up a slope your view gets offset downward. However, the point your guns fire from does not. This means that your crosshair is slightly lower than where your weapons will actually hit.
  2. The same thing happens when walking down a slope, but with your view offset upward.
  3. When the redeemer explodes but does not kill you or knock you down, it will shake your screen. After the shaking stops, it puts your view back to what appears to be normal. However, for about one second after that, your view and crosshair are offset slightly from where your weapons fire.
  4. UT3 has landing view shake like UT2004, except the position your weapons fire from are not effected by it. This means that with landing view shake on (the default), the position your weapons fire from does not match your view and crosshair when landing. This is the opposite of UT2004.
Thought it would be good to make people aware.
Screenshots would help.
 

T2A`

I'm dead.
Jan 10, 2004
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Richmond, VA
inaccuracy1hn2.jpg


inaccuracy2ys6.jpg


:p
 

haarg

PC blowticious
Apr 24, 2002
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Over there
This isn't something that is easy to capture in a screenshot since they all require motion. And they are nothing like what T2A posted, as these are all issues where a sniper shot visually matches what is being hit, but the crosshair points somewhere else.
 

T2A`

I'm dead.
Jan 10, 2004
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Richmond, VA
Yeah, but the tracer/projectile not matching where the game actually traced out the shot vector doesn't help either. D: