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Aiming oddities/bugs

Discussion in 'Unreal Tournament 3' started by haarg, Oct 20, 2008.

  1. haarg

    haarg PC blowticious

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    While playing on the FragBU server a couple weeks ago, we noticed and tracked down some oddities with aiming in UT3.
    1. When walking up a slope your view gets offset downward. However, the point your guns fire from does not. This means that your crosshair is slightly lower than where your weapons will actually hit.
    2. The same thing happens when walking down a slope, but with your view offset upward.
    3. When the redeemer explodes but does not kill you or knock you down, it will shake your screen. After the shaking stops, it puts your view back to what appears to be normal. However, for about one second after that, your view and crosshair are offset slightly from where your weapons fire.
    4. UT3 has landing view shake like UT2004, except the position your weapons fire from are not effected by it. This means that with landing view shake on (the default), the position your weapons fire from does not match your view and crosshair when landing. This is the opposite of UT2004.
    Thought it would be good to make people aware.
     
  2. Zer0

    Zer0 .

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    I have experienced all of these too.
     
  3. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    1 - 3 I showed to you guys because no one knew what I was talking about on ts since the game was released. :p At least now I know I'm not totally crazy. :D

    4 I never noticed until Haarg pointed it out at the last FragBU.
     
  4. Skold

    Skold Sexy!

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    These things all help me aim better, and i consider them features.
     
  5. Defeat

    Defeat GET EM WITH THE BACKSMACK WOOOOO

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    In Raccoon City, these aiming oddities do not hinder me.
     
    Last edited: Oct 20, 2008
  6. KaL976

    KaL976 *nubcake*

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    Dunno if they fixed it in a patch but the default xhairs weren't centered to start with.
     
  7. N1ghtmare

    N1ghtmare Sweet Dreams

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    I know that if you have the gun to the right hand your aim is slightly to the right but I find its pretty bad. When turning a corner in a hallway you can put the crosshair inside the edge of the wall and the shot will fire through.
     
  8. Defeat

    Defeat GET EM WITH THE BACKSMACK WOOOOO

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    If you think some of this is bad, go back and look at the UT1 sniper :s
     
  9. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Screenshots would help.
     
  10. T2A`

    T2A` I'm dead.

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  11. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Oooooook......
     
  12. haarg

    haarg PC blowticious

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    This isn't something that is easy to capture in a screenshot since they all require motion. And they are nothing like what T2A posted, as these are all issues where a sniper shot visually matches what is being hit, but the crosshair points somewhere else.
     
  13. T2A`

    T2A` I'm dead.

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    Yeah, but the tracer/projectile not matching where the game actually traced out the shot vector doesn't help either. D:
     
  14. dizzm

    dizzm New Member

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    And Flak has slight auto-aim too up close, what's new lol.
     

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