Nali city is apparently down for a while, any other places?
DM-Flux- Apparently lots of people want this one. Pretty close to the original. i think the shadow effects are a little off though. http://www.unrealplayground.com/forums/downloads.php?do=file&id=7031
In Dreamcast they were domination....
Apparently that blockparty needs rocketarena to work. Anywhere anyone know of where you can get it without rocket arena?
Judging from the screenshots here the both the lighting, proportions and the background effects are wrong. I once remade this map for the pc years ago, strolling through the PS2 version of Flux, drawing every single corner out and even counting the amount of times the floor texture repeated in a hallway to get the geometry and proportions as close to the original as it could possibly get. I never got the sound right, though. I strongly suspect it were the wood creaking sounds pitched at a very low level but still it didn't sound entirely like the original. Unfortunately I lost this map because daddy decided to format the entire hard disc without warning meDM-Flux- Apparently lots of people want this one. Pretty close to the original. i think the shadow effects are a little off though. http://www.unrealplayground.com/forums/downloads.php?do=file&id=7031
I've even asked Cliff yesterday if he could provide a list with the official authors of these levels, but I doubt he'll reply to that.-Removed 'PS2_' tag (two reasons: one because I'm allergic to tags, and two because I want the maps to feel as authentic as possible)
-Preview screenshot matches PS2 version
-Corrected texturing
-Elevator moving speed and sound matches PS2 version
-Elevator no longer kills players
-Corrected elevator geometry to match the PS2 version
-Corrected geometry so the player doesn't get stuck trying to run up the slope in the room with the glass floor
-Improved brush work (removed more than 100 obsolete brushes, corrected brushes that came off the grid)
-Improved zoning (added ZoneInfo's)
-Dramatically improved lighting
-Added sound to match the PS2 version
Whoops, I knew there was something missing in that changelogI remember that in the PS2 version, Core's elevator doesn't kill you if you're crushed.
I'm currently working on creating StormFront using my copy of the Dreamcast game for reference. I'm attempting to make it as close to the original as possible, even counting bricks for measurements.I'm considering to port DOM-Osiris and perhaps CTF-Stormfront