vCTF-Wastelands [PC][Pics][Download][MSUC-2]
1. Title: vCTF-Wastelands
2. Version: 2.0/FULL
3. Compatibility: UT3 PC / Patch Level 1.3 or later
4. Description: The Grass is always greener on the Blue side
There are NO plans for a PS3 version at this time
5. Features:* Bot Support
* 3 Detail Modes for Low, Medium, & High end systems
* Running Trains based on Flag Events
* 72 Custom Meshes & 42 Customized Materials
6. Screenshots:
7. Additional Credits:
* Hourences - for the all the Tutorials - http://www.hourences.com/book/tutorialsindex.htm
* DGUnreal - for making the skydome Texture & Mesh available - http://www.lilchips.com/dgunreal/ut3-skies.asp
* Epic Games & the Forum Community - http://utforums.epicgames.com/forumdisplay.php?f=20
8. Homepage:http://www.myspace.com/smokeringhalo
9. Download:
Fileplanet
10. CHANGE LOG from BETA 1
* Corrected Collision issue near flag base
* Deleted 9 Player Starts
* Added 6 additional vehicles
- (3 per side - Hellbenders @ main base, Scorpions @ garages, & Mantas @ power plants)
* Deleted Kismet sequence for train damage
* Attached dynamic physic volumes to trains to inflict damage instead of being Kismet touch based.
* Added Shock Rifle weapon pickup + ammo to each main base
* Removed 4 Bio Rifle ammo pickups
* Moved several static meshes.
* Added Forced Direction Volumes to ramps from main base to power plant (hoverboards excluded)
* Added 6 player starts per garage
* Added 1 weapon locker per garage
* Slightly altered terrain
* Altered pathing
* Altered lighting channels for select static meshes
* Altered blocking volumes above rocks @ base entrance
* Adjusted Spec brightness on terrain track decal materials
* Misc decorative meshes added
* Added Avril pickup to Gas stations
* Removed Redeemer from center bridge
* Replaced Invisibility pickups with Redeemers
* Removed Jumppads from under Center Bridge
* Changed Meteor material
* Added Sounding Horn for emerging trains
* Added bell sounds & flashing lights to train crossings
* Added new passing train sound
* Adjusted Foilage volumes
* Complete Lighting Overhaul
11. Donations Granted I cannot legally charge for this map, but I'm not above accepting donations.
If you like the map, or just want to motivate me somehow, tossing me a buck or two would be very much appreciated.
http://smokeringhalo.chipin.com/vctf-wastelands
1. Title: vCTF-Wastelands
2. Version: 2.0/FULL
3. Compatibility: UT3 PC / Patch Level 1.3 or later
4. Description: The Grass is always greener on the Blue side
There are NO plans for a PS3 version at this time
5. Features:* Bot Support
* 3 Detail Modes for Low, Medium, & High end systems
* Running Trains based on Flag Events
* 72 Custom Meshes & 42 Customized Materials
6. Screenshots:

7. Additional Credits:
* Hourences - for the all the Tutorials - http://www.hourences.com/book/tutorialsindex.htm
* DGUnreal - for making the skydome Texture & Mesh available - http://www.lilchips.com/dgunreal/ut3-skies.asp
* Epic Games & the Forum Community - http://utforums.epicgames.com/forumdisplay.php?f=20
8. Homepage:http://www.myspace.com/smokeringhalo
9. Download:

Fileplanet
10. CHANGE LOG from BETA 1
* Corrected Collision issue near flag base
* Deleted 9 Player Starts
* Added 6 additional vehicles
- (3 per side - Hellbenders @ main base, Scorpions @ garages, & Mantas @ power plants)
* Deleted Kismet sequence for train damage
* Attached dynamic physic volumes to trains to inflict damage instead of being Kismet touch based.
* Added Shock Rifle weapon pickup + ammo to each main base
* Removed 4 Bio Rifle ammo pickups
* Moved several static meshes.
* Added Forced Direction Volumes to ramps from main base to power plant (hoverboards excluded)
* Added 6 player starts per garage
* Added 1 weapon locker per garage
* Slightly altered terrain
* Altered pathing
* Altered lighting channels for select static meshes
* Altered blocking volumes above rocks @ base entrance
* Adjusted Spec brightness on terrain track decal materials
* Misc decorative meshes added
* Added Avril pickup to Gas stations
* Removed Redeemer from center bridge
* Replaced Invisibility pickups with Redeemers
* Removed Jumppads from under Center Bridge
* Changed Meteor material
* Added Sounding Horn for emerging trains
* Added bell sounds & flashing lights to train crossings
* Added new passing train sound
* Adjusted Foilage volumes
* Complete Lighting Overhaul
11. Donations Granted I cannot legally charge for this map, but I'm not above accepting donations.
If you like the map, or just want to motivate me somehow, tossing me a buck or two would be very much appreciated.
http://smokeringhalo.chipin.com/vctf-wastelands
Last edited: