My Guns

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Carpetsmoker

Nexus-6
Jan 20, 2008
227
0
16
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Netherlands
arp242.net
For now, about how much time goes into animating a weapon total?

I'm, not sure ... All I ever did was some "toy animating" with stick dolls and stuff ;)

But I think it shouldn't take too much time, the basics skeletal animation is pretty easy to learn/setup, and the weapon animations aren't terribly complicated ...
 

Kueltag

New Member
Jan 31, 2008
53
0
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A good weapon or a bad one, as I read other Inf players' discussions, many of them will welcome any new weapons or equipment. Just like me. Unless it's that bad. :)
 

XClutchX

New Member
Jan 22, 2008
55
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Unfortunately, Maya is limited to exporting in Maya files (.ma and .mb) and in .mov. Seems kind of pointless, doesn't it. I'll have to find some export plugin for Maya so I can import and export through a chain of programs until it's finally in .3DS format. :lol:

Edit: It's funny, I always seem to run into problems when I sit down and work on this stuff.
 

Snakeye

Mk82HD
Jan 28, 2000
1,966
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Klagenfurt, Carinthia, Austria
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Edit: It's funny, I always seem to run into problems when I sit down and work on this stuff.
Welcome to Unreal Modding :D

That was bound to happen with the small maps, small teams, and inability to create a truly realistic combat environment with UT.
I beg to differ. Small teams and small maps do in no way promote the use of small weapons. I agree that strict CQB maps encourage the use of shorties, but there are many maps with enough space to manoeuver with a full size AR like the M16 even in buildings - hell, I seldom use SMGs in standard Inf because they're significantly less efefctive against body armor - and I've used the FAL in CQBish areas because I felt like it fitted the map (Belfast1972). If you start Inf COOP you usually even have larger maps which IMO encourage the use of full scale rifles - when playing non bulk restricted COOP all of my loadouts have a secondary SMG or Shotgun. When playing bulk restricted the closest thing to a SMG I use is a AKMSU - all other loadouts are rifles or carbines.

In my personal opinion shorties (no NOT shotties, well they too, but I meant G36C etc.) and SMGs are popular because many think they look cooler and they have the SecOps touch - not to mention they are more common in action movies. Don't get me wrong, all three weapons you plan to do fit Inf IMO - they're rather well known and actually used, it's just that my choices, if I were to do weapons, were different. But then I'm part of what remains of the community, so I'm happy with any additions that are not completely out of place.
 

[5thSFG]Mitchell

unexpected guest
Jul 17, 2008
97
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Rome, Italy
In "normal" firefights, where distance of engagements vary from -50m to about +200m, there is no need for a rifle with great accuracy, but if you can choose your weapon, in CQB zone you'll mostly pick up a short rifle, which gives you all the firepower you need.
Ok, SMGs will have less recoil, but if I have to use almost an entire mag to eliminate a single enemy, I would have to carry a lot of mags, thus increasing my bulk.

On the contrary, if I am meant to engage enemies at higher distances, which is more than 300m, I will use a rifle which I know has good/great accuracy (which requires a longer barrel).

Oh, XClutchX: great pieces of work! :clap:
 
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