Trust me, Mac gaming was BIG back in the past.
I you play Halo nowadays you feel reminded of Marathon, Marathon 2 and Marathon Infinity (Marathon 1 and Infinity were Mac exclusives). The whole setting is so close to Halo that one must think that Bungie copied themselves.
Marathon introduced mutators to gaming (although they named it differently) and had a unique and great story, awesome graphics and gameplay-depth that the Mac folks laughed at the PC folks playing Doom at the same time.
especially disappointing in Epics case becaiuse they are about to lose the modding community that they always tout so highly. 1/2 the modders left the UT scene when they saw the state the gme was released in and the other half are on the verge of jumping ship right now because of the sentiment in that article.
what youll be left with is a few n00bies who want to port some comicbook or movie character to the PS3 as a model and thats about it...
For the record, QW is between UT3 and UT2004 in popularity. GS lies; use this instead.and yet cod4...tf2 and quake wars...3 games released fairly close to ut3 are in the pc's top 10 most played according to gamespy...while ut3 falls just outside of 30...
at some point you have to stop making excuses for poor sales and admit failure
I can't count how many times I've told that to people. Marathon was an EXCELLENT game, and the first I played vs. other people - my dad was lucky enough to get 3 computers and we had a small LAN (back in like 1995).
I still have the Marathon bundle (with the stickers!) in mint condition - I figure it'll be worth something someday.
Tidbit: You know the map Foundation in Halo 2? Anyone who played Marathon basically played that map 10 years before Halo came out... the two maps are nearly identical.
This is a good point. In addition to having low player counts, UT3's problems are being compounded by a lack of custom maps and mods. I'm merely a novice mapper, having released 5 CTF maps for UT99, and I have a UT3 CTF map that's all cut out and textured, but I've lost all desire to keep working on it. Who wants to invest time mapping for a dead game? I'd be better off making Invasion-Monster-Mash-RPG maps for UT 2004.
So with that, I decided to borrow a friend's GeForce 7950 to replace my 8800 until either nvidia gets their drivrs together and makes it work with ut2k4 in windows xp
Which 8800? I'm running the newest of the bunch, 8800GTS 512mb, and it runs fine (400+fps acceptable? ) under 169.28 drivers.
Exactly! Developers focusing on consoles, because they can make more bucks with this and PC-s usally get lousy console ports or in some "better" scenarios they have irritating console elements in them.
They went with the money for sales. They still expect PC gamers (that they turned their back on) to develop maps and mods for them. Mark wants "the community to fill the holes.
yeh, that's kinda sad. Before, I was thinking that was a hint to show how great the unreal community is, but now it's more about the community filling the gaps made by EPIC
they actually expect the PC modders to be the N.1 selling point of UT3 on consoles. instead of being a great game, UT3 is a good game with modders making great stuff.
The fact that players are going to the consoles is just what Epic/Midway had in mind imo (more sales, more money), and slowly they let us the pc players with this sort of carbage behind.