3) Fix moves and players models. UT3 came close to what we had in ut99 but since ut2k3 we still have to deal with choppy "scissor walking" moves, strange Quakish jumpy strafes, bad choice of textures, so players are still hard to see at distance. If you need an animator or rigger, there're plenty out there to help you. Hitbox is still huge in ut3 which kills all fun from instant weapons. Make it smaller, please. CliffyB promised us close combat and going back to ut99 roots. We still have to fight at long distance. Not even close to ut99. Why?
That's practically it.
I don't think they have a registered copyright on it, but it would be hard to argue that you didn't copy it if the particulars of how it worked were nearly the same (and therefore infringing on an IMPLIED copyright, everything you make is technically copyrighted)
I don't think they need a specific registered copyright on the shock rifle. The shock rifle would be protected by the general copyright on UT. The copyright doesn't merely protect the copying of the work as a whole and allow the copying of parts; it protects all of it. I've thought of this too--try to replicate UT99 in some sort of a general public license open source game. Only problem is that it would be impossible to replicate the shock rifle because it is so non-obvious. It would also be hard to duplicate the flak rifle. A shotgun would work, but the shot pellets can't bounce off walls without its being too similar to the shock rifle. It might also be hard to replicate the Ripper.
The Flak is probably ok to copy. Jedi Knight 2 has this flechette launcher thingy which works pretty much exactly like the Flak except its secondary balls bounce too, irrc.
NO ****ING GAYSPY! NO ****ING CONSOLES! [/QUOTE said:I was reading back through the post and I did not know that there was such contempt for the consoles, as a game plat form, it's news to me.
I do understand that a production company might adversely alter there product in an attempt to satisfy a particular outlet medium, as has been proven, but I have had friends of friends join my server that had only played console previously, and they are no different than any other gamer, "They just want game"
I think the problem is the CEO of particular unnamed company's such as epic, end up patronizing a particular aspect of there product,... which has the opposite effect than is anticipated.
One could argue that the reason for pushing the game genre into the console arena is that without the expected ability to mod the game you also have less opportunity to pirate the game and it's features as well.
It's funny because gamers know that the real drive behind any game is the opportunity to be a part of it, in the modding side of it you can play your friends map, a map made by some guy in Germany, it's a feeling of human companionship that I think a lot of us are after.
People give DOOM the credit of being the game that started it all, I am not sure if I agree with that as I played Wolfenstein before I played doom, but we all know that it's popularity soared in part because every collage student from one end to the other was making maps and posting them for others to play.
Some have said that the ability to mod UT3 was neutered compared to UT2004 and previous versions, possibly with that it's popularity was also neutered?
I personally have only made maps for UT2004 so I am not sure what they did to UT3 my self, but I can see after reading post on this forum,... I am getting more in site as to some of the aspects of whats really going on behind the official perception.
In conclusion, maybe something that would help UT3 or future epic products come back to the main stream would be to make there customers a priority rather than the thieves who would steal there precious ideas.
I know this has been said before, I am just saying it in my words.
(personal note: when I click on the link UT-FILES that skills has with his post I get this "Error in download.ut on line 8295.
./Weapons/EnhancedSniper.zip is already defined."?)
Shane
When I played unreal, I was immersed in the game, it wasn't about the graphics, It was more about the mystery of a world that was filled with a peaceful people, a people who had been subjugated by the Skarj,... the Nali people really had no use for technology, but they needed a hero to bring them redemption from the chaos of slavery.
The game environment was more about art than it was flamboyancy.
Time spent there left me with a rested mind, and a peaceful hart, even if only for a moment.
It seems that today games tend to focus on graphics and fancy effects, and the art is something that is left up to chance... that with all the fancy textures and malty polygonal structures, they are not presented with soul, but rather with technology, which leaves them dry.
I think something that will make games more appealing in the future will be to get back in touch with what it is that really makes us human, and that's our imagination, more than our technology alone.
Shane
Assault. Give me Assault like 99 or 2k4 and i would play again.
Nothing could revive UT because it's not dead. Go back and play UT2004, there's tons of servers still there. Hell, UT1 still has tons of servers. Unless you're trying to say UT3's dead, which it isn't either, because it clearly still has servers as well. Hell, if UT3's dead, then Unreal 1 might as well be dead too, right?
Maybe if there were less people moaning and whining and instead playing the freaking game and making more mods for it, maybe it WOULDN'T be dead. Take advice from the Unreal 1 community and mod the crud outta the game. Because when a company has abandoned a game (a MODDABLE game no less), then it's in the community's hands to support the game, no matter how old or young it is. The company can't (and probably won't) do everything for you. If you can't support the game yourself, then let the game die, quit complaining, and go back to UT2004 or UT1.
You think this isn't true? Look at Unreal 1. Epic abandoned the game and almost refuses to acknowledge its existence. And yet there's still a community. The game is alive and well because people didn't sit there and complain to Epic for several years (or in UT3's case, two years) and call the game dead after they haven't replied. No, instead we tried (and succeeded) to support the community and the game by building maps, mods, and making most of the servers fun to play instead of it being "vanilla" with no mods but with craploads of custom maps.
As a final note, if you can't support the game with your own talents (or lack thereof), then you might as well uninstall the game and leave the Unreal series for good, because it's obvious you don't care one bit for the game. And don't tell me "oh, but it's hard to mod for." Bullsh*t! If you really cared for the game, you would be willing to overcome any obstacle to keep the game alive. Otherwise, don't even bother.
And finally, I will close with a quote from DemoGuy himself: "I think I've made my point."