BF2 is the current latest online multiplayer teamgame; and there are a few things that Epic can take form it, I think.
The first.
a. Our current crappy Ut2004 server browser - all is forgiven EA have proved that things could be a lot, lot worse.
b. Fixed single online identity - a very good idea. But each name should have 2 parts - a "name" and then 5 characters for a "tag". The name is unchangable without creating a new character and a new set of stats, but the tag should be easy to change.
Currently, clanplayers with EA have to start a new character from scrath each time they want to change their tag.
c. Squads. This is a very very good idea. Being allowed to spawn on your squadleader is a really nice idea; It would wreck and imbalance Onslaught, but in large conquest maps, it could work well.
Perhaps it could be ammended so that there is a 15 second spawn delay if you use a squadleader as a spawnpoint, and during that 15 seconds, the squad leader has a visible icon on the map that petrays his position to the opposing team.
d. Commander implementation - this works very well
e. Character progression based on player score- promotes selfish and un-teamlike behaviour. Something to avoid like the plague.
The first.
a. Our current crappy Ut2004 server browser - all is forgiven EA have proved that things could be a lot, lot worse.
b. Fixed single online identity - a very good idea. But each name should have 2 parts - a "name" and then 5 characters for a "tag". The name is unchangable without creating a new character and a new set of stats, but the tag should be easy to change.
Currently, clanplayers with EA have to start a new character from scrath each time they want to change their tag.
c. Squads. This is a very very good idea. Being allowed to spawn on your squadleader is a really nice idea; It would wreck and imbalance Onslaught, but in large conquest maps, it could work well.
Perhaps it could be ammended so that there is a 15 second spawn delay if you use a squadleader as a spawnpoint, and during that 15 seconds, the squad leader has a visible icon on the map that petrays his position to the opposing team.
d. Commander implementation - this works very well
e. Character progression based on player score- promotes selfish and un-teamlike behaviour. Something to avoid like the plague.