You mistake quality with clutter.
And CBP / UCMP are not the type of projects to release in such a short period after a game's release.
I guess what i mean by quality it high polly detail, not flat walls and blocky rooms.
Yeah, I think it's a bit off to say there are no maps of the same visual quality as the stock maps out there. Krodan and a few of the others I've tried are definitely on par or better. At least in Warfare, which is mostly what I play these days, the stock maps are pretty conservative and are actually easy to outshine if all you're going for is the visual wow factor.
No offence to the makers, I a fussy fussy person, small things can put me off a level, and I expect a high standard as i did with the previous generations (but people still managed to provide great maps)
I didnt like Krodan because the detail of the textures were not that flash, otherwise everything else was nice!
Dm-conveyor - I guess once you make a map and know how a map is made, when i look at his screen shots and see sh*ty mesh placement (or lack of) im not going to be downloading it. also the texture choise and alignment is bad.. ill wait for a real map thanks, if anyone can release one..
reply to others:
you call meshes clutter? do they get in your way? if thats what your thinking, then you know nothing about making maps and you are an idiot for saying such a thing. I say this because you can make a high poly detailed wall, and simple set it to block weapons only then put a flat blocking volume along the wall (think of this as your flat bsp wall that you all love so much), this way the player does not get stuck on anything, and the player can run up against the wall and glide across it.. I dont have a single bsp wall showing on my map, I put a mesh on every face and dis a smooth collision over it. so "clutter" you call it.. lol it makes me laugh that you think this. hmm i shall restrain from saying any more