chuckus said:I'd like to have more movement restrictions like in R6. I know the INF community HATES movement restrictions for strafing but the hardocre slow strafe in R6 forced you to play slowly. I'd like to see that in the mute also.....
How much slower should the strafe speed be? 65% of the normal forward speed, maybe 40%? I found a nifty (and easy to use) native event call in the pawn code and was able to get the player speed slowed when strafing.
Also in the next TD2k4 release (planned in a week or two depending on school work), I have:
-added proper weapon damage types
-weapon icons
-actual prone to standing and standing to prone animations
-simplified controls
-working headshot code
-random fatal wound mutator (chance of fatalwound adjsutable via the mute)
-semi location based damage (legshots do less than torso, head shots almost always instanly fatal)
-the ability to adjust the spread of weapons through a mutator (added at the request of a german clan)
-position based recoil and spread (ie more accurate when crouched, not moving)
-INF 2.75 style weapon aiming option(altfire brings the weapon up and turns on the crosshair, pistols kind of like iron sights now)
-an M16M203 rifle grenade launcher combo
-better player skins for the camoflauge player models
I might also toss in the hummer and IFAV I have made (good for onslaught)
I will try to update the 2k3 version, bit it is on the back burner since not nearly as many people play it, and it was taking so much time to test and update both versions.
Last edited: