Unreal beta the begining

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)bee(scarbelly.nl

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unreal tournament 1.0 from 2003!!

It?s the game that won 'Game Of The Year' awards. You and your team of 'bots' (virtual teammates) take on the deadliest warrior bots in a single-player mode or frag all corners in ruthless online and offline multiplayer combat. Face off against up to 16 players in head-to-head combat; no Internet access required. Four game types: DeathMatch, Assault, Domination and Capture the Flag. 50 Levels of battle, each one a work of art. Play them all in single player and multiplayer modes.
Note: This is a very large (342MB) file and may take several hours to download via dial-up modem.

sourch:

http://www.download.com/Unreal-Tournament/3000-7455_4-10247362.html?tag=lst-0-6
 

)bee(scarbelly.nl

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unreal version 432 75 day,s limitation

yes i did install the game it,s modified goty edition from epic version 432
wich you can patch with 436 with a limit of 75 day,s to tryout
delacroix tell me if you have this 1 if not i can upload please reply.
filezise is 342 mb otherwise just try with www.download.com much broken downloads
search term: unreal demo, second page.
much greetz aka )bee(scarbelly.nl
 
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Delacroix

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This is called Unreal Beta, compilation date 1996 (probably), leak date 1997 (probably). Damn elusive. Are you sure this really leaked?
 

Exus Tecius

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Delacroix said:
This is called Unreal Beta, compilation date 1996 (probably), leak date 1997 (probably). Damn elusive. Are you sure this really leaked?

:) yes i think you are right about the name.
well this thing has to be the biggest treasure unreal fans are looking for.
i think nobody really knows if this beta exists or ever has existed.:hmm:
 

Delacroix

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Well, I found something on eDonkey2000, it's very rarely seen complete since the fall of Razorback - Unreal Engine Internal Beta 1995 - it's 27 MB in size. It might be the file, as we don't actually know when the beta was made. It WAS shown on E3 1996 but it's nothing new, showing oldies at E3 - just look at 3D realms, they keep showing an old trailer of DNF each time...
 

)bee(scarbelly.nl

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got some info page here:


Unreal
Genre: First- person shooter action game
Release: September 1997 (December, 1996)
Price:
Genre: 3D action adventure (shooter)
Developer: Epic Megagames
Designer: Cliff Bleszinski
Music:
Lead Programmer: Tim Sweeney
Art director: James Schmalz
Publisher: GT Interactive
Phone: 800-972-7434
Website: www.epicgames.com, www.gtinteractive.com
Requirements:


Summary: First-person perspective ultra realistic Doom-lie shooter with free internet play planned. The game will also have a level editor.

Company line: Designed for the Windows 95/NT platform and Intel Pentium processor-based computers, Unreal will take advantage of Intel s new MMX technology, providing 24-bit color, CD-quality audio and exhilarating visual effects -- all of which has led industry experts to cite Unreal as having created a new genre of gaming. According to PC Gamer (July) magazine, The name of the game is Unreal and it s absolutely appropriate. Every indication is that this game and the few others like it will be the true next generation of computer gaming.

What is UNREAL? That's the question that everyone has been asking. UNREAL is more than your average first person action game. It places players in a stunningly lifelike three-dimensional world, where they can pratically smell the stench of dank dungeon caverns, feel the hot breath of menacing creatures, and experience the sensations of falling, swimming and flying. Running on either Windows 95 or Windows NT, UNREAL delivers:

The Environment: The UNREAL environment is continuous. Though levels do exist, you travel between them smoothly. The entire world, whether you're playing by yourself or you're on a large network game server, is melded into one continuous global environment.

The UNREAL environment is permeated by music and sound. The sounds of wind, flowing water, flickering flames, footsteps, and monsters flow throughout the Unreal world against a sonorous backdrop of atmospheric music.

The UNREAL environment is richly illuminated. Torches flicker and light sources create varying levels of luminance on their surroundings. Monsters, as well as players, cast shadows, which can often be seen around corners before the source is fully revealed.

The UNREAL environment uses a full six degree of freedom geometry and physics model. This means you can look at the world from any angle and explore complex architecture with features like multiple overlapping bridges and domed ceilings. If a designer can envision a level, he can build it in Unreal.

History: In 1990, UBI Soft brought out a game for the Amiga called Unreal, which is a registered trademark of UBI Soft. Now Epic Megagames is bringing out an Unreal. UBI Soft's Unreal used stunning 2D and 3D graphics and environments, five different types of interactive music, "incredible sound effects, such as the rushing waters of a river, the crackling of a fire," a "completely interactive environment where you can run, jump, crawl, slip on snow or be blown off a cliff."

No this game is not the same plot, but we wonder about the trademark now being used by Epic MegaGames. The UBI Soft Unreal involved a dungeon, but one where the protagonist's love Isolde is imprisoned by Polymorph and must be rescued from a vast continent. I wonder if anyone else remembers the original Unreal.

Established in 1991, Epic produces, markets and distributes cutting-edge PC games. Best known for Jill of the Jungle and Epic Pinball, the company has released more than 20 products. In addition to worldwide retail publishing arrangements, Epic distributes its products directly to end users using the shareware model.

Headquartered in NY, with offices in London, San Francisco, Seattle, Phoenix and Minneapolis, GT Interactive Software Corp. is a leading global publisher of interactive entertainment, edutainment and value-priced software marketed under the GT Interactive, Humongous Entertainment and WizardWorks brands, for IBM-compatible and Macintosh computers as well as 32- and 64-bit gaming systems. Among GT Interactive s best-selling titles are Duke Nukem 3D and Doom II.

Plot: You, yes you the protagonist of the new Unreal, are imprisoned in a room with metal walls. You have amnesia (why do you always have amnesia?). You find your way outside and you solve the riddle of how you got here. Your space ship crashed into this planet. You manage to find a weapon, a gun, and start our across the landscape to start your adventure.

You fight: There are over 20 fully animated monsters that will have programmed intelligence. Some will stalk you until the ideal time to strike, others will negotiate. Special items found will allow you to morph into the monsters and fight as them similar to that seen in the Origin classic designed by Victor Penman of Raven Software.

Graphics: Unreal's visuals set a new standard for realism. Water is transparent, flames randomly flicker, moving clouds cast shadows while dynamic lighting. Buildings and dungeons are actual structures on the three dimensional landscape meaning that there is no transition or level loading when going in or out doors or portals. The graphics will feature true three dimensional features, such as dynamic lighting, shadows, and 16-bit graphics. "What we are shooting for is something half way between Quake and Myst," ssays Mark Rein, vice president of Epic MegaGames.

Animation: Hundreds of polygons and frames of animation comprise Unreal's eerie monsters. The MMX technology of the new 1997 Intel processors will allow sound effects, music, animation graphics, and internet connection information to be processed in the same instruction set, significantly speeding up all the processes of the game.

Artificial intelligence: Epic hired Steven Polge to do the AI for Unreal's monsters. Steven was the programmer who designed the Quake Reaper Bots, the only thing that makes Quake exciting in single player mode.

Voice actors:

Music score: Music changes occur appropriate to the on-screen action.

Sound effects: Cinematic audio effects include blowing wind, flowing water, crackling fires and terrifying footsteps. The sound engine will be 44 KHz (kill-a-hertz)

Utilities: The UnrealEd level editor will enhance game play. The 3D level editor will make it easy to design 3D action game levels. Liam says the game editor will be sold separately in his preview.

Multi-player: Unreal puts one or multiple players via the Internet, in a highly detailed 3D alien world populated by two warring races.

Future: GT Interactive may also utilize the specially designed Unreal engine to create five additional premier software titles. Also expect Unreal to port to the Nintendo 64DD and the PlayStation. Spectrum Holobyte/Microprose licensed the Unreal engine for their upcoming Star Trek: The First Contact.

Journalists:

References:
GT Interactive Unreal Web Site
Jason Bates, PC Gamer, volume 3, number 7, July, 1996, pg. 22-24.
http://www.pol.umu.se/html/ac/split/unreal.html
T. Liam McDonald, http://www.gamespot.com/previews/unreal/index.html
Steve Bauman, Computer Games, issue 76, March, 1997, pg. 26.
Glenn Broderick, Computer & Net Player, volume 3, number 10, March, 1997, pg. 95.

sourch:http://www.thecomputershow.com/computershow/previews/unreal.htm

cheerz:p
 

)bee(scarbelly.nl

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GT Interactive Also Obtains Rights to Sequel; Unreal Engine for Five Additional Games, UnrealEd and Level Sets
New York, NY, September 10, 1996 -- In an industry coup, GT Interactive Software Corp. (NASDAQ: GTIS) has obtained exclusive global publishing rights to Epic MegaGames Inc.'s Unreal, one of the most anticipated and sought-after 3D action games for 1997. GT Interactive plans to release Unreal, an Internet-adaptable multi-player PC game, during the first half of 1997.
Under the agreement, GT Interactive obtains exclusive rights to publish Unreal and a sequel for the PC, and an option for Sony Playstation, Sega Saturn and Nintendo 64 systems on a worldwide basis. In addition, GT Interactive obtains rights to Epic's UnrealEd, a proprietary 3D authoring tool for publishing associated game level sets. GT Interactive may also utilize the specially designed Unreal engine to create five additional premier software titles.

"Unreal is a hit-caliber title that breaks new ground in the 3D action category and will be a leader in our 1997 lineup" said Ron Chaimowitz, president and chief executive officer of GT Interactive. "We are excited to be working with the creative and technologically innovative artists at Epic to bring consumers the most advanced and entertaining software in the industry."

"We are pleased to bring our crowning jewel, Unreal to one of the industry's strongest publishers", said Mark Rein, vice president of Epic MegaGames Inc. "With its unsurpassed marketing and distribution strength, and success in publishing 3D games, we believe GT Interactive will garner even greater recognition for Unreal in the marketplace."

Designed for the Windows 95/NT platform and Intel Pentium processor-based computers, Unreal will take advantage of Intel's new MMX technology, providing 24-bit color, CD-quality audio and exhilarating visual effects -- all of which hasled industry experts to cite Unreal as having created a new genre of gaming. According to PC Gamer (July) magazine, "The name of the game is Unreal and it's absolutely appropriate. Every indication is that this game and the few others like it will be the true next generation of computer gaming."

Unreal puts one or multiple players via the Internet, in a highly detailed 3D alien world populated by two warring races. Optimized for high resolution play, Unreal's visuals set a new standard for realism -- water is transparent, flames randomly flicker, moving clouds cast shadows while dynamic lighting and music changes occur appropriate to the on-screen action. Hundreds of polygons and frames of animation comprise Unreal's eerie monsters, and cinematic audio effects, including blowing wind, flowing water, crackling fires and terrifying footsteps, enhance the game's one-of-a-kind experience.

UnrealEd, Epic's advanced 3D authoring tool, utilizes constructive solid geometry, a sophisticated yet easy-to-learn method of creating 3D environments and objects that allows consumers to create their own Unreal worlds.


# # #
Epic MegaGames Inc. is a privately held company based in Rockville, Maryland with offices in the U.K. Established in 1991, Epic produces, markets and distributes cutting-edge PC games. Best known for Jill of the Jungle and Epic Pinball, the company has over 20 products in release. Epic distributes its products directly to end users using the shareware model.

Headquartered in NY, with offices in London, San Francisco, Seattle, Phoenix and Minneapolis, GT Interactive Software Corp. is a leading global publisher of interactive entertainment, edutainment and value-priced software marketed under the GT Interactive, Humongous Entertainment and WizardWorks brands, for IBM-compatible and Macintosh computers as well as 32- and 64-bit gaming systems. Among GT Interactive's best-selling titles are Duke Nukem 3D and Doom II. GT Interactive is publicly traded on the NASDAQ National Market System under the symbol GTIS.




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Copyright © 1996 Coming Soon Magazine, Inc. All Rights Reserved.

look above it,s from a magazine scar.nl
 

)bee(scarbelly.nl

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Delacroix said:
Well, I found something on eDonkey2000, it's very rarely seen complete since the fall of Razorback - Unreal Engine Internal Beta 1995 - it's 27 MB in size. It might be the file, as we don't actually know when the beta was made. It WAS shown on E3 1996 but it's nothing new, showing oldies at E3 - just look at 3D realms, they keep showing an old trailer of DNF each time...

ok downloading edonkey pro now ill take a look
 

Delacroix

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I'll provide you with a link to the ed2k file soon. One note. The full source is rather unavailable on Donkeyserver No.1 where I usually am
 

dinwitty

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I have the 1995 beta, presumably its supposed to have the dragon and female model, but I cant find them, and they never show ingame, its a demo level(s)
showing off the technology including skybox use but I dont find the editor in it, and I doubt its compatible with the current editor anyways.
OldUnreal I believe has this beta to nab including the 1997 beta.