UE3 without bloom and all the other tasteless post-process effects? Hell, it looks even better than the vanilla engine!
It doesn't have the same features at all, and it has a completely different renderer.
I wouldn't really call it 'UE3', but it's certainly looking pretty good.
More important than usability and performance? Because otherwise, wouldn't the CryEngine2 (or 3) be the most licensed engine by now?The renderer is the most important aspect of any game engine. Not to mention it has different audio and physics. There's not much of it that is the same at all.
UE3 without bloom and all the other tasteless post-process effects? Hell, it looks even better than the vanilla engine!
We know it uses OpenGL (which UE3 already supported, just a different spec) and it likely uses OpenAL (which has iPhone builds already). I have no idea on the physics portion, but if it has the same editing tools and the same script loading ability... then what else is there really?? It obviously has a more limited feature set but that doesn't make it not the same engine, it just makes it a more limited version of the same engineThe truth of the matter is that nobody really knows how much they had to change for it to work. I haven't seen the source code for this thing, have you?
The problem with the double virtual analog stick is that you can't walk, aim and shoot at the same time.Frankly, I don't know why Epic built this like a Nintendo DS shooter instead of the method I mentioned above, as the above method does not require dragging the screen to turn.
Porting UE3 to the iPhone is simply one of many projects being worked on inside a newer, more svelte and innovative Epic Games.
From what I understand this uses the OpenGL ES 2.0 standard, which is what the new WebGL standard is based off of. Unreal in a browser possibly?
I remember an article being posted around some time ago about some certain developer house in China licensing UE for mobile software - that news thread was filled with angry critics.
Oh, I see how it is. Epic says they won't develop UE3 for the Wii because "it's too weak," then they willingly go and dumb down the engine for mobile devices. Yeah, I see....
Anyway, nerd rage aside, this seems pretty cool. I'm just waiting for Unreal 1 to show up on mobile devices.
Epic said they won't support the Wii with UE3. Epic also didn't support the PS2 but that didn't stop people from getting UE2 to work on the PS2. In fact, officially Epic never supported Linux and Mac for any engine generation, that was always left up to contractors. Epic did support Linux and Mac for the UT games, but no the engine. In the beginning Epic didn't even support the original XBox, this changed with UE2X.Oh, I see how it is. Epic says they won't develop UE3 for the Wii because "it's too weak," then they willingly go and dumb down the engine for mobile devices. Yeah, I see....