Amp needs to drop when the person holding it is killed. Makes the game funner as it causes the other players who don't have it to be more aggressive.
I agree mostly with xHardxCorex guy, though the line between TDM and TAM has little to do with strategy or newnet. TDM players don't like TAM simply because it's boring as hell to them. And they usually don't agree with handicapping good players or waiting around after being killed, though that just plays into the gametype boringness.
Also, weapons should respawn in something like 10 seconds.
I agree mostly with xHardxCorex guy, though the line between TDM and TAM has little to do with strategy or newnet. TDM players don't like TAM simply because it's boring as hell to them. And they usually don't agree with handicapping good players or waiting around after being killed, though that just plays into the gametype boringness.
Also, weapons should respawn in something like 10 seconds.