Flak has come up with a fantastic interview with Epic Games' Joe Wilcox at Unreal Tournament Forever. There is a lot of candid talk, including a humorous bit about Dr.Sin's sniping, but there's much more, including some real meaty stuff about Unreal Tournament 2007. Unlike other interviews you may have read, we get to some real info that hardcore Unreal Tournament fans want to know. Good job, Flak!
Flak: There has been a lot of talk about the changes in movement and player scale in UT2007. Are there any other games it compares to or will it be something totally new? Are thereany specific changes that set it apart from ut2004?
JW: This is a tough question to answer in words as so much of it comes down to how the game feels. But I think it can best be described as different but better than any of the Unreal Tournaments. I've been a huge UT player since UT99 and I can firmly say that this isn't UT99 and it isn't UT2004. The first few months of development where focused primarily on both movement and scale and I think we have really nailed the result.
As for general game play, the classic game types, DM and CTF remain faithful to their roots. I'd say they both have shifted closer to their UT99 versions thanks to the return of the real impact hammer (yeah! No shieldgun) and no adrenaline. Of course we have made some other changes to them that really up the fun factor but we are keeping those under wraps.
Flak: There has been a lot of talk about the changes in movement and player scale in UT2007. Are there any other games it compares to or will it be something totally new? Are thereany specific changes that set it apart from ut2004?
JW: This is a tough question to answer in words as so much of it comes down to how the game feels. But I think it can best be described as different but better than any of the Unreal Tournaments. I've been a huge UT player since UT99 and I can firmly say that this isn't UT99 and it isn't UT2004. The first few months of development where focused primarily on both movement and scale and I think we have really nailed the result.
As for general game play, the classic game types, DM and CTF remain faithful to their roots. I'd say they both have shifted closer to their UT99 versions thanks to the return of the real impact hammer (yeah! No shieldgun) and no adrenaline. Of course we have made some other changes to them that really up the fun factor but we are keeping those under wraps.