JB-Monody (2004)

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INIQUITOUS

Purple Monkey DishWasher
Mar 26, 2005
441
0
0
40
U.K
www.ini.hazelwhorley.com
no ebay is not reliable. it has no guarantees. which means if u pay some1 and they dont deliver then you dont get your money back. amazon.com or .co.uk or whatever does pay you back tho if you dont receive the item. as does play.com (or they both try and send you another copy first) * cough you can get multiple copies of items this way cough*
 

Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
35
Eindhoven, The Netherlands
OK this is in my log file...

Code:
Log: Log file open, 10/12/05 17:58:20
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3355 (128.29)
Init: Compiled: Feb 15 2005 17:04:22
Init: Command line: 
Init: Character set: Unicode
Init: Base directory: C:\Games\UT2kX\System\
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Init: Computer: CABAL
Init: User: Administrator
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: MMX SSE
Init: CPU Speed=1997.495950 MHz
Init: Memory total: Phys=1047792K Pagef=2519220K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Physical Memory: 1023 MByte
Init: D3D Device: Video memory on board: 124 [128]
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: Garbage: objects: 418->0; refs: 0
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 5 MByte 836 KByte 944 Bytes from HD took 0.017000 seconds (0.017000 reading, 0.000000 seeking).
Log: FileManager: 0.098000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory  0.099M /  0.434M
Uninitialized: Peak Memory  0.910M /  3.004M
Uninitialized: Allocs           9 Current /   6445 Total
Uninitialized: Log file closed, 10/12/05 17:58:30

Plz help me:(
 

4WD

globle
Sep 6, 2004
215
0
16
belgium
Vatcilli zeitchef said:
do you know in what file UT2004 stores the cdkey?
windows: regedit -> HKEY_LOCAL_MACHINE\SOFTWARE\Unreal Technology\Installed Apps\UT2004
linux: file called cdkey in ut2004/System folder

i've dled this map, jumpspots, platforms & warpholes, very much like quake3 maps ... well i dont like it, but that's just me.
 

Hazel.H

Member
Jan 15, 2004
700
0
16
Vatcilli zeitchef said:
Guess What?
I can test your maps again!
for some reason when the online version of UT2004 got
disabled the offline version (With an invalid CD key)
Became valid. Donno how this happened:D

Did you clear your ut2004 cache yet? it might help :)
 

Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
35
Eindhoven, The Netherlands
I'll try that, Thank you for your assistance all of you!!!

AcydBurn
The_Head
G.Lecter
tarquin
Birelli
Jrubzjeknf
Aersik
Aalexanderrr
4WD
INIQUITOUS
And ofcourse miss Hazel

Thanks for your comment and assistance
I'm Back on this again!
 
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Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
35
Eindhoven, The Netherlands
Yes me again Reviving a dead tread.:eek:

I Know how much you guys like to hear me say the magical words.
"I'm gonna scrap this project" But I can say you'll be waiting a long time for that:D

I got some new shots to keep you updated:
 

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Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
35
Eindhoven, The Netherlands
JB-Monody(Alpha2)

This version is somewhat playable.
changed complete weapon layout, added simple bot support,
and added a level previeuw.
The bots almost allways get out of jail when released.
Added a killvolume under the terrain,
and tried to make sure there are no spots that campers can hide on under it.
The bases are ready but only one of the 3 ways in there has been made.

Next things I need to add are:
2 extra ways into the base.
Loading screen
Panorama map
Assaultpaths and defense scripts for the bots
 
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Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
35
Eindhoven, The Netherlands
Well INIQUITOUS, Hazel and I have been roaming arround testing a bit and the ammont of bugs kinda took me by surprise,
they even found a way to get under the terrain (Ok actually I did)
and it was not that nice (not existing team 1 Alpha testers 0):lol:
And I'm currently fixing them. I'll upload the nex alpha once the alternative route is there and I'm done fixing the bugs
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
The map really can hold a lot more z-axis, in both indoor and outdoor areas. I post some suggestions and crazy ideas (liftjump included :D) in the pictures...
It's going very fine, definitely it has grown up since the first alpha. Good work, can't wait to see the other 2 paths... :tup:
 

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Vatcilli zeitchef

Dead and back
May 16, 2005
665
0
0
35
Eindhoven, The Netherlands
Allrighty Lec excluding the second pic I'll try to do all of your suggestions,
I don't want to lose that tree and tank. IMO I think the sniper place is fine as there is no additional ammo so the sniper will run out of it if he goes camping that place. As for the 100 shield it's still there from when it was part of the map forgot to replace it . The arena time is just for testing :) , it was that or putting a trigger in the jail:rolleyes:
 

G.Lecter

Registered Tester
Dec 31, 2004
1,257
3
38
36
Spain
www.oscarcrego.com
No ammo pickup doesn't mean no ammo for some people, you always can throw the LightingGun with 1ammo and pick up a new one... :D
The tank and the tree could easily be moved a bit, but if you don't want to add a lift, I think 1 ammo beside/near the LG pickup would be fine anyway... :hmm: Don't let shoot only to those who know the 'throw weapon' key... :)
 
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