OK, this is not a bug report. Just some ideas… Do what you think it’s interesting and leave what you don’t like:
- The jails and the powercore area feel completely out of the map as Tarquin said. There are 2 different routes, but no posibilities to switch paths, and the core room is much shorter than the terrain area. I like how the core area is looking though. I suggest removing the actual bases and making new ones in this theme…
- I won’t say very much about visuals since it still is an alpha. Just use many more static meshes instead of brushes, and make non-flatten ceilings… You are making the detail using complex textures, which doesn’t look too bad, but makes the map feel not very 3D like… Staticmeshes everywhere, add tons of statics…
Terrain should be completely symetrical and more smooth (said in my earlier post…) I hate the terrain tool, too. Just place cliff meshes and stuff where you get trouble...
- Add more interest to the jails: More z-axis, cameras, an escape route… just something to play with…
- If you want to do changes in the layout: Merge all the paths in the terrain area, it’s a good way to encourage everyone to go out rather than staying beside the swithes. For the bases, make them much more open, with three different z-levels… I have marked in the picture some good spots to open the terrain to inside, why they should be at these spots, and how the base should be in each path [IMO]…
I don’t know what else to say… but that’s enough for an Alpha. Keep on it!