I like the switches as they are now, you have more ways to attack, and taking them would be even more difficult at the shock place, I think the bases are defendeable enough now...
- For the liftjumps: Add a liftexit where you want the bots to jump to, and set
LiftJump -> bLiftJumpExit = True, it's well covered in the tutorial that The_Head has linked...
You also can add in the map a liftjump to the ShockRifle and another one to the 100shield if you remove the wooden bar from there...
- I'm not sure about why the support meshes look so blue. Try lowering their
Display -> ScaleGlow value...
- Lol a deemer for execution? It's not bad but I think you can do something better...
- I still think moving some health to the middle, connecting Amp and Flak rooms, replacing the other Flak by another weapon and adding another lift where the Link is would be better.
- Weaponbases in the arena have a wrong texture, select them one by one and set
Display -> Skins -> Empty. The weaponbase in the middle has not any weapon...
- All the AssaultPath actors have wrong tags in
AssaultPath -> ObjectiveTag. Change them to
redreleaseswitch and
bluereleaseswitch...