If the TeamSpecficActors_v2.zip file in the zip isn't required, don't put it there. It'll only confuse people who don't read the readme.
once the doors opend, you can take the jumppad to evade... warlocks running behind you through the map .. until the fallback time elapses and kill you anywayThe_Head said:Death Sequence is slow to add to the suspense. If you can manage to run out, avoiding the Warlords and get away you deserver to stay unkilled in front of the others
Vatcilli zeitchef said:Looking great
Yeah the widescreen would be a good idea to add to the cams, I'd say do it
Argh, widescreen on standardcams = NONO - keep that one for the executioncam please, ty.Vatcilli zeitchef said:Yeah the widescreen would be a good idea to add to the cams, I'd say do it
I think that has something to do with the Release Switch tags, they must be left as default [RedReleaseSwitch/BlueReleaseSwitch], ZedMaestro reported that already, I think it's well explained somewhere in this thread...INIQUITOUS said:Ive never seen this before on the pano where it says "defending_Release_red" is that custom code? has it always been there? and why does it say release red when i am on blue team :O
Don't forget modifying the AssaultPaths and any other NavigationPoint linked to the switches, just an advise...The_Head said:I have changed it to what is allegedly default, but I can't see any reason why it should be done, its not called for anywhere else in the map. I guess it is something deeper in the JB code.