Wikin00b said:Everything from the ability to lean whether standing, crouching or prone to the realistic reloading times of its weaponry with different animations being played depending on whether or not a clip or belt had been entirely expended was instantiated in the game, resulting in an extremely realistic experience.
geogob said:Lacking Pre UT history. (unreal 1)
UT is called UT, not UT99.
A detailled version history would be nice (history of all releases with notable features). This with dates and all.
Why not put the armory in there.
A few screenshots could be nice.
Parallel developpements (mods of the mods).
Game modes and their evolution. (From UT game modes to TAS, DTAS, EAS, Specialist, etc.).
More about the developers.
Saying that the project was cancelled is one thing, but it should be specified more clearly why.
In the presentation, lack of emphasis on key INF strong points. Free aim is an example. Saying how INF was a predecessor in it's kind would also be important.
Vega-don said:i read a post in weed forum about getting new players and i found a way of getting them
many old timers of inf dont have a clue that theires still people playing inf, dtas, tdm with new weapons.
i was thinkin we could post screenshots regulary of the games
but i have no idea which websites our target visit
or maybe emailing for the old timers
get a chain of mails