I have to agree with Kantham here when it comes to all the bickering about screenshots and hype nonsense. I suppose I'm just older now, but the last time I seriously cared about a game's graphics was perhaps ten years ago. I think I'm just happy that games look so good now and at least look like how they felt in my head when I was playing 8-bit adventures in the 80s.
Skyrim may not use the most technically advanced engine out there, okay fine? Oh surely, there's as much to criticize about Skyrim as any other game. But what Skyrim and the previous Bethesda RPGs offer is not beauty or even immersion, but freedom. You can flaunt screenshots from some shooter released in 2007 (that nobody plays anymore) all you want but the reality is that you can't touch everything seen in that screenshot like you can in Elder Scrolls. Skyrim, The Capital & Mojave Wasteland felt more real to me than any single level made by Epic since as far back as...well, Unreal.
I understand if anyone doesn't like these games. I get that. These games only work right if you allow yourself to be creative with them (and yes, you have to be a bit of an apologist when it comes to the occassional bug too). The NPCs are much better now than they were, but when I slay a Dragon in front of a bunch of Whiterun guards and absorb its flaming soul for anyone to see miles around in a cold evening, it is hillarious when one of the guardsmen sheathes his sword and starts complaining about how he doesn't see any action at his post.
Skyrim may not use the most technically advanced engine out there, okay fine? Oh surely, there's as much to criticize about Skyrim as any other game. But what Skyrim and the previous Bethesda RPGs offer is not beauty or even immersion, but freedom. You can flaunt screenshots from some shooter released in 2007 (that nobody plays anymore) all you want but the reality is that you can't touch everything seen in that screenshot like you can in Elder Scrolls. Skyrim, The Capital & Mojave Wasteland felt more real to me than any single level made by Epic since as far back as...well, Unreal.
I understand if anyone doesn't like these games. I get that. These games only work right if you allow yourself to be creative with them (and yes, you have to be a bit of an apologist when it comes to the occassional bug too). The NPCs are much better now than they were, but when I slay a Dragon in front of a bunch of Whiterun guards and absorb its flaming soul for anyone to see miles around in a cold evening, it is hillarious when one of the guardsmen sheathes his sword and starts complaining about how he doesn't see any action at his post.
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