Tenkken said:
fro: your reasons for quitting ons are bs in my opinion. EVERY gametype has its problems, and its not like when you play ons you notice these miniscule problems every second. If you were once interested in ons, then you still should be. Otherwise, you're one of those players who hops to a fro (no pun intended) from gametypes.
What are you talking about? I've mainly been a CTF player for the last 5-6 years and the only other game type that I've played seriously was ONS, so I doubt anyone would call that hopping from game type to game type.
And who cares what your opinion is about why I stopped playing ONS? First, I doubt you really have a clue what exactly those reasons are/were, and second, just because I liked ONS once doesn't mean I have to like it forever. By that logic, the fact that I once liked Tic-Tac-Toe when I was a kid should mean that I still have to like it today. But guess what, once I ran up against the limits of the game (i.e. it's a tie every time), I moved on to something more fun & challenging. It was the same thing with ONS.
Also, what "miniscule" problems are you talking about with ONS? My problems with the game type are multiple and significant. The major issue I have is that with ONS when you get two high level teams facing each other the majority of the maps are decided in the first 2 minutes by just a couple of fights or even by dumb luck (i.e. someone falls off a manta) and then the rest of the map is a boring slog-fest with the primary going up, down, up, down, even though the outcome is no longer in doubt.
Imo that doesn't come close to providing for a true test of skill between the two teams, especially considering that the maps aren't symmetrical to start with *and* that the genius ONS community still insists on letting teams pick both the map and the color on that map (further encouraging teams to pick the most unbalanced maps possible - which is why Prime is picked so much).
And the remaining maps are just a 20 minute stand-off, with whichever team has the color advantage winning the great majority of the time (since the ONS community seems to think playing unbalanced maps in a competitive setting is actually a good thing, and even goes so far as to let teams pick both the map *and* the color on that map, further encouraging the exploitation of unbalanced maps).
Add to that the n00biness of Spider Mines, the fact that otherwise basically horrible players can become "good" at ONS by getting good in the tank, raptor, or manta (which takes *far* less skill than learning to play CTF or TDM well), and you end up with a game type that can be fun once in awhile because of the teamwork and coordination in involved, but that more often than not just ends up being irritating and lame - at least in a competitive setting - and that doesn't really provide a good test of which team is better or more skillful, just a test of who can exploit map advantages more.
Now, that's not to say that I didn't have some incredibly fun times playing matches vs. people like the original T5K, SCK, KoNA, etc., on maps like Dawn & Dria especially (though the end game in Dria is boring as hell). But in the end, ONS just falls short of being a good competitive game type and it's just not as fun or as challenging as CTF is to me.