I'm trying to take all of the textures used in one specific map and put them in a new UTX file. I think I figured out how to do this, but how is there any way I can make the map use the textures in the new UTX file, instead of the ones from all the various packages? Basically, by doing so, I want to make it so that the map operates from ONE entire utx package, and it would take forever to reassign each individual texture (for static meshes too). Anyway I can do this faster?