Would you like a list of people that have participated in the Assault mixers with no map knowledge and done well? In UT99, yes it was very hard for new guys, but not at all in 2k4. It had about the same learning curve as 2k4 itself.
you're mistaking a few people that already had an interest in playing assault with the general public that might want to try something different.
Name a gametype that has something like an 'assault mixer' and you'll find people that are above average committed to playing the game.
Name one game type where knowledge does can not make you unstoppable.
you're forgetting that assault *requires* teams to win games in as short a time as possible.
Every other gametype can be set to a timelimit that is big enough for players to learn the map and gametype without having to wait for the map to change.
Assault takes totally different skill set than other game types, but it is no different in how it is learned.
exactly my point.
It is not different in how it is learned, but you barely get that time on the average map because of the way assault works.
It is about as likely in a pub to win in less than a minute in 99, impossible in 2k4. Only in competitive situations are you likely to see map times that small in 99,
I'd disagree. The people playing Assault'99 at this day are all capable of finishing the maps in under a minute. I seriously doubt it is limited to 'competitive situations' .. then again anyone left in this game probably is a competitive player of some sort as I doubt any 'normal' gamer is playing a game that's ten years old.
and only when teams screw up, in 2k4 3:30 is about the fastest you can compete the quickest map, Fallen.
which is (IMHO of course) still way too fast for the (average) player to learn to enjoy the gametype.
In my own experience it takes about 10-15 minutes to get a good feel for the gametype (= rules) and environment (a few basic weapons, health).
Give someone access to the same map for about half an hour and he'll be a threat (capable of finding most weapons and probably a powerup or two) even if he's a complete newbie, provided he's willing to learn.
Assault doesn't even come close to those numbers, because the map & rules will have changed at least once in that timeframe.
You can add all the hints in the world, but all those things do is cause information-overload during the short time he is playing ... and that's not helping (new) players either. IMHO that is the major flaw in the 2k4 version had as we went from having no information to (at times) too much data to process.
It's one of the reasons why gametypes in a fast-paced setting like UT should be as simple as possible. ONS/WAR are about as complex a gametype possible that still attracts new gamers with little difficulty.
...
Have you never seen a noob in a server that can't dodge? I have. I have seen guys that don't know some of the simplest things. It is called learning.
and it should never ever depend completely on an on-line community as Assault does.
It's bad enough that there's no way to learn dodging and wall-jumping and all the basic tricks of the trade by RTFM and playing off-line against bots.
Assault did grow, just had to find people that wanted to play something different.
yet another reason why assault was doomed to fail ... people do not want something different.
They want something familliar.
In fact the only reason ONS/WAR manages to be successfull is because it allows players to continue to pretend that it is still DM or CTF (or domination).
Assault never ever allowed for players to stay outside of their team and still be useful, which is something almost any other gametype allows for (up to a point). You can't even explore the map as there's only one active location and that's where the big arrow is pointing. And you'd better get there ASAP, because if you don't the location will change.
Both features lead to endless travel with nothing to do, which is one of the reasons Epic made sure that in ONS/WAR you'd never be more than a few seconds from a 'spectacle' ("... carnage - carnage - carnage and vehicles exploding above your head ... ").
the guide lines where for mapping.
I would not have wanted Epic to do it. They seem to screw things up the more they work with them. ...
their vision changes, your favourite never does which is why Epic seems to 'screw up' from your pov
I would not call them broken, but whatever. I prefer challenges and new ways of thinking to get things done, if you like to be directed on a very linear path, then so be it.
So why would you want Assault back then ?
Isn't it time you'd tried something new ?