I read somewhere that lava giant was originally going to be a canyon map. The maker didn't like where it was going, so he inverted it, and the middle island was created.
Well, I think it would be cool if someone made his original idea.
CTF-Mountain Giant
Island in Lava becomes a canyon. There would be a bunch of narrow bridges over it. There could be water in the canyon, and underground tunnels to get out (don't have them come out near the bases though. The pits into the lava become mountains (basically the poles like in killgore, except a lot thicker. Their functions would be to limit your vision to limit the polycount. You should be able to walk among the mountains freely.
There should be "catwalks" among the mountains and walkways suspended and attached to the mountains. It should be a complex network of walkways... It should also pass over the canyon, connecting the red and blue teams walkway network. The mountains might have tunnels in them, and whatnot.
Important: There should be a lot of plain space around each base. You shouldn't be able to jump from the walkways to the base. At the very least, there should be as much flat space around each base as in LavaGiant.
Summary: Bases are left intact for the most part. Two sets of mountains take the place of the lava area. (read: each team gets a set on either side of the canyon) The island in CTF-Lava is now a canyon with water at the bottom with a way to get out. There are supended walkways among the mountains. There is a number of small bridges over the canyon.
There would be three ways to go from one base to the other:
1. Over the walkway network. You won't even have to touch the ground (until you get to the open area around each base)
2. On the ground: between your team's mountains, over the canyon's narrow bridges, and through the other team's mountains.
3. Using the underground tunnels. There will only be a couple, primarily meant for getting out of the canyon, but can be used to get away from pursuers. The tunnels should not emerge near the bases.
Needless to say, there will be a lot of captures if there are less than 20 players. /~unreal/ubb/html/smile.gif
So cap limit high, lots of defense.
I hope someone makes even one of these. Hopefully this one. /~unreal/ubb/html/smile.gif
I declare myself the ruler of all I survey!
Unfortunately, all I survey is the tv and my feet.