Not really a release thread, but more of a development one. If you wanna use it offline, that's okay, but I don't think it's time for a server yet.
I've given various versions to a few people and some of them can't seem to get it working, so I need a sort of beta test.
What is the mutator?
Adds two new grenade types (hk69 usable only at the moment) in the loadout menu.
1) M433 HEDP
A high explosive dual purpose round, used against light vehicles and emplacement/bunkers. In inf terms this means it penetrates forward through some walls, spewing a shotgun-blast of shrapnel through the other side.
2) M397 Airburst
Also known as the 'popup' grenade, it hits a surface and kicks off of it with a small explosive charge, and the full detonation occurs a split second later. It's often difficult to place, but you can get head-level explosions from it most of the time. It kicks back quite a distance off a wall if fired into it directly, so watch you don't hurt teammates.
The 40mm flight path has been changed so it flies the proper 400m, and the H&K69a1 has been extended with a version that is calibrated properly to the shooting range (you can hit the 400m target square with the thing!) and can fire the new styles of nades.
The nature of the 40mm explosion has been changed so they don't become too easy with this flatter flight path.
Graphically, the shrapnel has been changed into an invisible projectile that does not bounce, and there's an early smoke effect shooting out from the explosion. Shrapnel is shot out only hemispherically (50% of the shrapnel will no longer be shot into the surface it impacts, freeing up the CPU power that would be used to create these useless projectiles) for both of the impact grenades.
Before people start suggesting additional grenades, the inf_weapon class seems to have a limit of four ammo types, and I'm not sure how easily this can be changed.
The graphics and damage/shrapnel numbers need to be redone (storm also wants his greyish smoke ) So I wouldn't consider this mutator final.
If anyone's interested, I'm also slowly working on a first-person capable m2 that can be assembled on-the-map through 3 or 4 carryable parts. Has potential. Maybe.
Standard deal to install. .u and .int in UT\system directory. Both of the new 40mm types should appear under the HK69 in the loadout menu, the new HK69 should replace the old one automatically.
Enjoy. (old version removed, see page 2)
2nd edit: Release 1
I've given various versions to a few people and some of them can't seem to get it working, so I need a sort of beta test.
What is the mutator?
Adds two new grenade types (hk69 usable only at the moment) in the loadout menu.
1) M433 HEDP
A high explosive dual purpose round, used against light vehicles and emplacement/bunkers. In inf terms this means it penetrates forward through some walls, spewing a shotgun-blast of shrapnel through the other side.
2) M397 Airburst
Also known as the 'popup' grenade, it hits a surface and kicks off of it with a small explosive charge, and the full detonation occurs a split second later. It's often difficult to place, but you can get head-level explosions from it most of the time. It kicks back quite a distance off a wall if fired into it directly, so watch you don't hurt teammates.
The 40mm flight path has been changed so it flies the proper 400m, and the H&K69a1 has been extended with a version that is calibrated properly to the shooting range (you can hit the 400m target square with the thing!) and can fire the new styles of nades.
The nature of the 40mm explosion has been changed so they don't become too easy with this flatter flight path.
Graphically, the shrapnel has been changed into an invisible projectile that does not bounce, and there's an early smoke effect shooting out from the explosion. Shrapnel is shot out only hemispherically (50% of the shrapnel will no longer be shot into the surface it impacts, freeing up the CPU power that would be used to create these useless projectiles) for both of the impact grenades.
Before people start suggesting additional grenades, the inf_weapon class seems to have a limit of four ammo types, and I'm not sure how easily this can be changed.
The graphics and damage/shrapnel numbers need to be redone (storm also wants his greyish smoke ) So I wouldn't consider this mutator final.
If anyone's interested, I'm also slowly working on a first-person capable m2 that can be assembled on-the-map through 3 or 4 carryable parts. Has potential. Maybe.
Standard deal to install. .u and .int in UT\system directory. Both of the new 40mm types should appear under the HK69 in the loadout menu, the new HK69 should replace the old one automatically.
Enjoy. (old version removed, see page 2)
2nd edit: Release 1
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