Excuse me if this is a revisit of a past topic....
I had a question about bullets that penetrate objects (like boxes, walls, other players) and the damage inflicted by them should they hit someone.
Example scenario: I have full health. I am fully hidden behind a sandbag/thin concrete wall. Someone fires a robar at the wall, striking my approximate location.
Question- assuming that the bullet can and will penetrate that barrier, will I have the full amount of damage from a robar round subtracted from my health (IE: dead)? Is there a 'penalty' for rounds that travel through another object before striking a player?
I'm a bit ignorant of the penetration values of rounds/weapons, and which objects can and cannot be penetrated by weapons fire, so forgive me in advance .
If there is no current system in 2.86, should there be one for 2.87? I'd imagine that something similar would have to be implemented in 2.87 for the body armor to be effective, but I was wondering if it would be extended to other objects as well.
I had a question about bullets that penetrate objects (like boxes, walls, other players) and the damage inflicted by them should they hit someone.
Example scenario: I have full health. I am fully hidden behind a sandbag/thin concrete wall. Someone fires a robar at the wall, striking my approximate location.
Question- assuming that the bullet can and will penetrate that barrier, will I have the full amount of damage from a robar round subtracted from my health (IE: dead)? Is there a 'penalty' for rounds that travel through another object before striking a player?
I'm a bit ignorant of the penetration values of rounds/weapons, and which objects can and cannot be penetrated by weapons fire, so forgive me in advance .
If there is no current system in 2.86, should there be one for 2.87? I'd imagine that something similar would have to be implemented in 2.87 for the body armor to be effective, but I was wondering if it would be extended to other objects as well.