Fuzz, your post strikes me as that of someone who is enthusiastically naive.
At this point, anyone should be extremely skeptical of any further products that Epic puts out in the Unreal or UT series. Why? Because, very simply, they've succumbed to consolitus, as evidenced by UT3 itself.
The problems with UT3 are almost exclusively straightforward issues of the game's polish, options, and user interface and not game play. The problems are not issues of game chemistry which are hard to get right. Rather, they are straightforward and obvious, especially for a company that had gotten these things right before. UT3's problems were conscious, intentional design choices and not issues of chemistry.
Imagine if you owned a nice Lexus and then went to buy a new Lexus, only this year's model was produced by a new Chinese company that had purchased Lexus. The engine and the transmission (the game's game play) work well but everything surrounding it is junkier than what you might expect to find on a Yugo. It's kind of like that.
When you take everything into account, any further games produced by Epic Games need to be taken with a tremendous amount of skepticism. The Epic Games that produced the original UT99 and even UT 2004 isn't the same Epic Games that produced UT3; the production quality between those products are just legion. War Tourist says that they've learned from their mistakes, but the only way we'll know that is if and when we ever see a UT4 for the PC.
I know, I know, broken record, but then again, this is probably the 500th thread that touches on the exact same subject from a very disappointed UT fan and you folks are still drawn to the very same subject, reading the same thoughts that have been posted 500 times before and it does feel good to vent.
I loaded the game up for the first time in months yesterday and enjoyed playing Warfare. I thought to myself, "They got the movement right, the feel of the movement is pretty good and the game play itself is fun; what a shame." Then I noticed the lack of the ability to bind taunts and communication comments to individual keys and shrugged.