Zound53

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ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Frogger please release Zound53 for us.
You can use this release notice or make you own, add/subtract from it, whichever you prefer:
http://www.proasm.com/files/beta/zchanges53.zip

Name: Zound
Version: 5.3
Compatibility: 3369+/-
Description: Zound will say triggered words from the players chat line.

Changes and Fixes in Zound53

BroadcastHandler
For compatibility reason the BH in Zound has been updated.

Triggers
The problem with the triggers being case sensitive has been fixed.

Chatlog
Fixed the multiple entries that were appearing in the chatlog.

AdminLogin
Fixed adminlogin bug that was causing several Admins a headache.

ZoundVolume
Each Trigger now has its own ZoundVolume, although the overall ZoundVolume has been retained as default.

RepeatDelay
Replaced the ZoundVolume with RepeatDelay in Menu.

History Display
Added a Trigger History Display which will display all player triggers.

Version
Added a Zound version number to the menu.

Log Button
Added Log button to dump total player triggers to a local log for the Admin.

Access Nones
Fixed many of these which were appearing in the log.

Credits: ProAsm, UT2Vote Team
Homepage: http://www.proasm.com
Download: http://www.proasm.com/files/Zound53.zip
 

Assraker

New Member
I hate to spoil the party, but I have found a major bug. Hidden zounds are hidden only to the person who triggered it.

Sorry I haven't done much testing this week, for I had some major school work I had to do.

Setup:

vanilla server running Zounds53, UT2Vote52, UAdminMod95b

[UT2Vote52.UT2VoteConfigs]
bUseChatLog=True
bUseChatMap=True
bUseChatIDs=False

[UT2Vote52.UT2VoteIniOnly]
bNoPlayerMute=True

----------------------------

[Zound53.ZoundConfigs]
ZoundPass=None
bZound=True
Dedicated=True
ShowTrigger=True
bAnnounce=True
bBuffSound=True
bBotsTalk=False
NoSpecToPlayer=False
Say24HourTime=False
InGameZound=True
UseChatLog=False
UseChatFilter=True
UsePlayerList=False
SoundDelay=3
LoginDelay=5
RepeatDelay=4
DelaysEach=3
SoundsEach=15
ZoundVolume=2.00
NewGameTrig=0
EndGameTrig=0

Can anyone confirm?
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
hidden means not in list. Showtrigger is the switch for showing in chat. Assraker, can you confirm which you mean?
 

Assraker

New Member
In all previous versions, that setting allows trigger words to be shown in chat when set to True, but the Hidden=True in the zound.ini trigger line hid the word regardless.

If Showtrigger=False now, every trigger is hidden regardless of any other setting.

Something broke somewhere or I'm really screwed up.

In this line below:
Code:
Zounds=(SoundName="road",Triggername="road",SoundFilename="Kitchen_Sink.uax",Hidden=True,AdminOnly=False,Random=0,Volume=2.000000)

the "Hidden=True" setting is borked. What was in this line previously always the last word, so to speak.
 

Assraker

New Member
If Showtrigger=True:

Triggers show in chat.
If a trigger is specified to be "Hidden=True" as well, it shows in chat anyway, where it did not do that before. It is now no longer possible to hide specific triggers (not displaying in chat or the list).

The trigger is hidden in chat only to the person who typed the trigger. Everyone else on the server can see what was typed, where it was hidden in previous versions.


If Showtrigger=False:

All triggers are hidden in chat no matter what.

I hope this makes sense.
 
Last edited:

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
i don't think thats right Assraker. Hidden = true is only for the trigger list. I am positive (as positive as i can be) that with showtrigger=true, and hidden=false, you will see the trigger word.

edit** i think the above is how it has always been IIRC
 

Assraker

New Member
Version 52 has never done that, as well as the previous betas.

I had to revert all my servers back to 52, for all of a sudden, players went "o_O so that is the trigger to that sound!"

I **** myself, for I did not see the trigger in chat & they did. They typed the hidden ones & I could see them. They learned them from me typing them without my knowing.

We had this problem in a previous beta & fixed it. Now it is back it seems.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
hmmmm..i guess i always have showtrigger=false so never saw the benefit of the way you show it. I had always understood the 2 to be independant.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
Ben..to be fair Assraker and I have both been out of commission the last week+...it is possible we missed this in B8.. We should I think verify if the bug is there and then decide if we want to make another release. If this is the only issue, it may not be worth making a full release. Maybe 53.1 or something and just put on site without a formal release....just an idea.
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Yes by all means.
Make a detailed description on exactly how to replicate the problem so I can somehow simulate it here else fixing it becomes difficult.
 

Assraker

New Member
Currently with the following settings it is not possible to make a specific zound hidden in both chat and the menu.

Code:
[Zound53.ZoundConfigs]
ZoundPass=None
bZound=True
Dedicated=True
ShowTrigger=True
bAnnounce=True
bBuffSound=True
bBotsTalk=False
NoSpecToPlayer=False
Say24HourTime=False
InGameZound=True
UseChatLog=False
UseChatFilter=True
UsePlayerList=False
SoundDelay=3
LoginDelay=5
RepeatDelay=4
DelaysEach=3
SoundsEach=15
ZoundVolume=2.00
NewGameTrig=0
EndGameTrig=0

Code:
Zounds=(SoundName="push",Triggername="push",SoundFilename="Kitchen_Sink.uax",Hidden=True,AdminOnly=False,Random=0,Volume=2.000000)

Code:
[UT2Vote52.UT2VoteConfigs]
VoteAdminPass=
ClanAdminPass=
GamePassword=
DefaultGame=UT2k4Assault.ASGameInfo
DefServerName=UT2Vote Dev Team Test Server
ServerMuts=UAdminModV095b.UAdminMod,Zound53.Zound
ServerLine=
bAllowArena=False
bAllowMuts=False
bAllowKick=False
bAllowGames=False
bNoVotePopup=False
bDoGamePopup=False
bColorSkins=False
bAllowBehind=True
bShowBotsKick=False
bVoteWhenDead=False
bWebadmin=True
bArenaAlone=False
bMutAlone=False
bNoRestart=False
bHideNames=False
bAlwaysKick=True
bAltSwitch=True
bMinMaxMaps=False
bDisAllVoting=False
bDisServAdmin=False
bDisOpinion=False
bClanServName=True
bDisDemoRec=False
bUseChatLog=True
bUseChatMap=True
bUseChatIDs=False
bSwitchDefMap=True
bUseRandomMap=True
bUseUniqueID=True
MesgTypeTime=40
MaxPlayersIsp=32
AdminMessages=3
bArena=False
bArenaAST=False
bArenaBIO=False
bArenaFLK=False
bArenaLNK=False
bArenaMIN=False
bArenaRED=False
bArenaROC=False
bArenaSHK=False
bArenaLIT=False
bArenaAVR=False
bArenaGRN=False
bArenaMLY=False
bArenaSNP=False
LevelEndTime=0
Nounce=0

[UT2Vote52.UT2VoteVoting]
bChangeVote=True
VoteMinTime=45
VoteMaxTime=90
VoteStepTime=7
VoteIdleTime=15
GameVoteTime=47
VotePercent=51
GameVoteLimit=3

[UT2Vote52.UT2VoteIniOnly]
NewMapMenuText=
NewMapButnText=
bSortOpinion=True
bDisplayRec=False
bCheckMaps=False
bDisMapCon=False
bAdminAtEnd=False
bUseGameName=True
bDetectUTComp=False
bSortMutsList=True
bSortGameList=False
bNoClientWarn=False
bNoPlayerMute=True
bMapCheckSpecs=False
bClanAdminExtra=True
bUseChatIcons=True
bNoCenterMesg=True
BanMinLevs=0
BanMaxLevs=99
DefaultSwitch=6
MapListSort=0
WaitForLevel=90

In previous versions the "Hidden=True" would prevent the trigger from being shown in chat as well as the list. In the latest release when I type a hidden trigger, it does not show up in the chat for me, but every other player can see what I typed.

Mutators on the server:

UT2Vote52, Zound53, UAdminMod95b

I have not been able to test it with a vanilla server & zound only, for my school work has limited my time. I need another player to help me test it. I'm hoping to test it on a stock server tomorrow, providing I get my Logic homework done.
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Ok I setup my server to test this Hidden=True/False situation.
As I said a while ago, this Hidden and ShowTrigger is VERY confusing and we must now take some kind of action to rectify this situation.

This is what is supposed to happen according to the Docs:

ShowTrigger=True
This means what it says, show the Triggername to ALL the players regardless of what Hidden= is set at.

What should happen when Hidden=True...
1. The trigger word will be hidden from the display (Mutate Zounds) - except to the Admin if AdminOnly=True
2. The sound for the trigger word will be switched OFF - no sound - nada.
3. The only time this trigger will work is if the Admin triggered it and if AdminOnly=True.

The Hidden=True has absolutely nothing to do with whether the trigger word is shown to the players whatsoever.

Now one of 2 thing must happen here.
1. We rename the Hidden= to something else.
2. We dump it altogether.
3. We dump the ShowTrigger= and change the function of Hidden=

Which one, as I have been totally confused with these 2 items (Hidden and ShowTrigger) since day one and it makes coding very difficult.